# Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
Good to read as an affirmation. Part of the problem I had was that I don't recall being told this, or at least the "new player experience" didn't train it well enough.
# There will be hardware mouse support!
There's only one thing that can show how frustrating it gets.
# We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
[i]While you're at it, please, please make it easier to discern what is damaged, how damage it is, and what materials are need to repair it.
# There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Which is fairly standard, maybe not for SE, but I'd be a bit curious if this wasn't the case.
# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
I'd actually like for each profession to just keep the bars that are set. That way those that you can't use will be replaced with something useful.
# Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
I'd like to know how much stat distribution has on actions to begin with.
# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Either someone's been playing WoW post-barber shop, or they've heard the grumbling from all the Hyur, Elezen, and Lalafell.
# Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
Is this a step closer to a ground-based EvE Online? I'm actually quite excited for this idea. However I wonder what these things could actually be used for.
# There will be guildleves where crafters and adventurers have to cooperate.
... Crafter has to manufacture something in a hostile environment or something?
# The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Awesome. This will make me very happy.
# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
I never noticed a problem with Anima regeneration. I never dropped below 60... How bad has it been for other people in the beta?
Good to read as an affirmation. Part of the problem I had was that I don't recall being told this, or at least the "new player experience" didn't train it well enough.
# There will be hardware mouse support!
There's only one thing that can show how frustrating it gets.
# We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
[i]While you're at it, please, please make it easier to discern what is damaged, how damage it is, and what materials are need to repair it.
# There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Which is fairly standard, maybe not for SE, but I'd be a bit curious if this wasn't the case.
# We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
I'd actually like for each profession to just keep the bars that are set. That way those that you can't use will be replaced with something useful.
# Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
I'd like to know how much stat distribution has on actions to begin with.
# New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Either someone's been playing WoW post-barber shop, or they've heard the grumbling from all the Hyur, Elezen, and Lalafell.
# Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
Is this a step closer to a ground-based EvE Online? I'm actually quite excited for this idea. However I wonder what these things could actually be used for.
# There will be guildleves where crafters and adventurers have to cooperate.
... Crafter has to manufacture something in a hostile environment or something?
# The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Awesome. This will make me very happy.
# Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
I never noticed a problem with Anima regeneration. I never dropped below 60... How bad has it been for other people in the beta?