
In my personal opinion, I don't believe anyone ought to take into account their job as how experienced they are in terms of role play. Certainly at higher levels you get flashier looking armor and weapons but this should not be a defining characteristic. Also, in game mechanics should not apply to how your character performs.
I've seen many role players forego that (and they are allowed to) and they cast a spell of silence onto other players without bothering to 'attempt' casting the spell on their host. Some people are acceptable to this but I feel it's a form of metagaming in itself.
When it comes to actions/jobs, one should exercise their own creativity. After all, most jobs based off lore are mary sue, single player story lines (other than Paladin which is common).
None of us possess the Echo (no offense to those that do), none of us are warriors of light. If you want to take into account the weapon types, as some have stated before - just state you use a lance/sword/staff, ect. rather than being a 'dragoon' or 'warrior'.
It's my opinion in the end, but I find it the easiest and most flexible manner to incorporate this into role play rather than try and fit the constricting lore into the character's back story.
I've seen many role players forego that (and they are allowed to) and they cast a spell of silence onto other players without bothering to 'attempt' casting the spell on their host. Some people are acceptable to this but I feel it's a form of metagaming in itself.
When it comes to actions/jobs, one should exercise their own creativity. After all, most jobs based off lore are mary sue, single player story lines (other than Paladin which is common).
None of us possess the Echo (no offense to those that do), none of us are warriors of light. If you want to take into account the weapon types, as some have stated before - just state you use a lance/sword/staff, ect. rather than being a 'dragoon' or 'warrior'.
It's my opinion in the end, but I find it the easiest and most flexible manner to incorporate this into role play rather than try and fit the constricting lore into the character's back story.
