
I remember reading an article somewhere in the Lore boards that whenever you die in an instance (not just Frontlines, but ANYTHING at all, even Turn 9 and all the primal battles) you don't actually 'die', per say. The lore is finicky on what it defines death as (a whole quest in the most recent storyline is dedicated to explaining Aether and Death). They explain that when you die in an instance, your aether... 'resets', for a lack of a better word. It's transported to the closest and safest location, where they can try to fight again. Death is when the aether can NOT be restored and the individual takes a fatal blow. This was their excuse to make sure that adventurer's don't just fall flat on their face and die because someone poked them with a stick that happened to do exactly enough 'HP' to kill them.
Hydaelyn, yo. She's got ur bak bros
(I shall try to find the source of this, so take this with a healthy grain of salt. I also concur that Frontlines is treated as more of a war game between the factions to measure dominance rather than a war to spill blood.)
Hydaelyn, yo. She's got ur bak bros
(I shall try to find the source of this, so take this with a healthy grain of salt. I also concur that Frontlines is treated as more of a war game between the factions to measure dominance rather than a war to spill blood.)
"Critical fails; for when the GM sobs at night and the players get free checks."