I've always enjoyed role-playing anti-heroes and villains, though they're often difficult to pull off simply because the 'good guys' expect to win at every turn and generally are only interested in either killing off the character or redeeming them somehow. It's also difficult to portray a manipulative and cunning character when many role-players end up having their character conveniently always be one step ahead to foil their foe's plans.
You can get around that by planning stuff out extensively but I prefer to just jump in and role-play rather than spoil everything in advance. A character's sudden betrayal lacks the same impact if you see it coming.
You can get around that by planning stuff out extensively but I prefer to just jump in and role-play rather than spoil everything in advance. A character's sudden betrayal lacks the same impact if you see it coming.