I guess I'm the outlier here in that I see the world of the player characters as more of a mid-power "superheroic" setting, similar to a low Essence Exalted game or the more down to earth issues of Ultimates. Note that I say "the world of the player characters;" the PCs are a tiny subset of Eorzeans. Most Eorzeans are just average people living average fantasy lives in a setting where magic is relatively commonplace (how else do you explain those ceiling fans, huh? ). Those with combat skills are a subset of that, adventurers are a subset of that, competent adventurers are a subset of that, and you can go further if you want to subdivide based on access to Jobs, possession of the Echo, and so on. Yes, the vast majority of people are "grunts," as are the vast majority of adventurers; however, the player characters are the exceptional members of society -- the Company of Heroes sorts who can face down Primals, explore the depths of Allagan ruins, and go around generally being Big Damn Heroes.
However, just because the PCs are Heroic doesn't mean that they don't face significant challenges. It takes 8 highly skilled adventurers to take on a single high-ranking Garlean commander and 24 to challenge the beings within the Crystal Tower. There's always someone or something more powerful. Characters can be powerful without being unimaginably Advent Children or Super Saiyan powerful. They can (and should!) have weaknesses, mental issues, and an underlying construct to explain why they can do what they do.
Of course, there's nothing wrong with playing a character that's less powerful, but I don't think there's anything wrong with being powerful in the XIV setting. In fact, there's a lot of fun that can be had in exploring the implications of that power. How do you handle mundane issues like paying your rent or going out to dinner (or, Twelve forbid, trying to figure out how to split a check)? How do you best apply -- or don't apply -- that power? What's a real threat to you when you have magical healing, and shouldn't fates worse than death terrify you more?
However, just because the PCs are Heroic doesn't mean that they don't face significant challenges. It takes 8 highly skilled adventurers to take on a single high-ranking Garlean commander and 24 to challenge the beings within the Crystal Tower. There's always someone or something more powerful. Characters can be powerful without being unimaginably Advent Children or Super Saiyan powerful. They can (and should!) have weaknesses, mental issues, and an underlying construct to explain why they can do what they do.
Of course, there's nothing wrong with playing a character that's less powerful, but I don't think there's anything wrong with being powerful in the XIV setting. In fact, there's a lot of fun that can be had in exploring the implications of that power. How do you handle mundane issues like paying your rent or going out to dinner (or, Twelve forbid, trying to figure out how to split a check)? How do you best apply -- or don't apply -- that power? What's a real threat to you when you have magical healing, and shouldn't fates worse than death terrify you more?
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))