(10-10-2014, 12:10 PM)ArmachiA Wrote: It was definitely SE's way around Japan's very very prudish nature about Same Sex Marriage (And homosexuals in general). At first they weren't even going to allow Same Sex Marriage, stating their home country wouldn't like it (In around about way) but you know, slap a new name on it and pretend it's something else, people stop freaking out so much ("Civil Unions")Right, but if we look at the developers as GMs, Yoshida's statement should support the lore of this ritual as not being exclusive of romantically involved couples. I think it would only be fair, honestly... Romance should not be a key requirement to be eternally bound.
In many fantasy tales you see lots of characters that have a form of "eternal bond" relationship without being romantically involved. Sometimes it's siblings, other times it's comrades.Â
I am not going to say that romantic couples who do Eternal Bond shouldn't call each other's "husband" and/or "wife" (those titles are already used by NPCs in the game, though it's nowhere specified what kind of ritual they used to marry), but at the same time Eternal Bond shouldn't be kept away from other types of couples who want to make an oath to each other to display their devotion and love in all its many facets.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.