(10-13-2014, 07:22 PM)Gaspard Wrote: I don't know, I understand that people shouldn't be 'forced' to do things against their personal prefference in regards to their character, but at the same time, if my character makes use of lethal force (I.e a Gun), he can't expect the world to love him or to be painted in the light of a hero. That just sounds like..shying away from negatives in your rp.There are a lot of different ways that people RP combat in MMO RPGs. I've been witness to cases where death was simply off the table, bad guys are beat up, and knocked unconscious, rather than killed, and the same for the protagonists. Yes, its not as "gritty", its not as "dark", its not as "believable" but its still perfectly valid RP that people do for enjoyment and story-building.
That's why its easy to see why someone might pull that trigger in the moment, IC-ly, without really connecting the dots on the possible ramifications. Such as former friends now unwilling to even meet your gaze, let alone talk to you. Becoming a pariah within the social circles that you used to frequent, or perhaps even being hunted, or hounded by those with whom you once broke bread. Ultimately this is a game, played for fun, and if that is something that would ruin the fun, rather than contributing to it, than that should be the player's decision to willingly make.
Perhaps there is value in trying to enforce "realistic" ramifications to every action that occurs within a scenario. But no one should ever feel railroaded into an unwanted situation, period.
Now, we've gone on quite a while about this particular bit, and I have no ideas whatosever what the person in question here actually wants or wishes, instead my point is:
Serious RP actions should have serious RP consequences. If a player does not wish for his or her character to have to deal with said consequences, then the character ought not carry out the serious RP action. Better to claim that the action did not actually take place (or in this case took place at the hands of another), than to try to draw a meta-game shield around the character to prevent the consequences.