
The biggest hurdle for me on the level front is I'll typically take the character for being a new player and kind of green to the community. I realize it can be an alt, but that is usually cleared up after talking for a bit. It's more of an OOC "how much time am I going to devote to this new player" and "how far am I willing to participate" as opposed to how powerful their character is suppose to be. I probably wouldn't try to fight them if the topic came up.
But otherwise at a glance for myself: NPC civilians are kind of a 1-10, guards/sailors 10-20, elite guards 20-30, veteran military 30-40, then there's people like us hero-types or super bad guys in the 40-50... just as a very rough comparison to the in-game level system.
Yay we're special! The cream of the crop!
A different kind of "level" I also dabble with on a persona is the character's age. Typically someone who is older and has survived to reach those semi-golden years (more middle-age really) I would consider more of a veteran fighter/caster/etc-er than a young adult and overall stronger.
Example I've seen at competition events before is the 30something fighter will "stand down" and yield impressed by the rambunctious 20something upstart as opposed to being completely out of breath and beaten to a pulp, collapsed unconscious like a knock out fight.
Or at least give them more leeway in the part of I was an axe swinger for years and while working for so-and-so learned quite a bit about hand-to-hand combat, or whatever said extra skills are.
And the examples above with L'yhta is lovely because I enjoy the whole JoaT vs One Specific mastery. Kind of the idea that every character has 100% to give to anything so it is 80% conjurer/20%arcanist, 50%lancer/50%leatherworker, 70%healer/10%alchemist/10%weaver/10%chef.
It also goes a long way to feeling better about win vs losing. We're on a level way over the common man, but to each other... we're all pretty much peers one way or another.
But otherwise at a glance for myself: NPC civilians are kind of a 1-10, guards/sailors 10-20, elite guards 20-30, veteran military 30-40, then there's people like us hero-types or super bad guys in the 40-50... just as a very rough comparison to the in-game level system.
Yay we're special! The cream of the crop!
A different kind of "level" I also dabble with on a persona is the character's age. Typically someone who is older and has survived to reach those semi-golden years (more middle-age really) I would consider more of a veteran fighter/caster/etc-er than a young adult and overall stronger.
Example I've seen at competition events before is the 30something fighter will "stand down" and yield impressed by the rambunctious 20something upstart as opposed to being completely out of breath and beaten to a pulp, collapsed unconscious like a knock out fight.
Or at least give them more leeway in the part of I was an axe swinger for years and while working for so-and-so learned quite a bit about hand-to-hand combat, or whatever said extra skills are.
And the examples above with L'yhta is lovely because I enjoy the whole JoaT vs One Specific mastery. Kind of the idea that every character has 100% to give to anything so it is 80% conjurer/20%arcanist, 50%lancer/50%leatherworker, 70%healer/10%alchemist/10%weaver/10%chef.
It also goes a long way to feeling better about win vs losing. We're on a level way over the common man, but to each other... we're all pretty much peers one way or another.