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(10-23-2014, 02:03 PM)Telluride Wrote: I rather like the idea of a Dark Knight being a new Gladiator job - instead of leveling Conjurer to make a Paladin, level Thaumaturge to 15 to make it a Dark Knight, and thus the Paladin's mirror image. Â It's reminiscent of the Dark Templar class from Age Of Conan, and some of the Reaver Tank combos from Rift, which emphasize magic mitigation and heavy AOE Threat with the use of nasty little things like poison and demonic hands rising up in a circle around the character.
Samurai seems trickier, but then, I can't always think like SE does in the way it mixes Western and Eastern fantasy tropes, so they have options on approaching it.
The future of the game could very well simply be new Job combos for the existing classes, giving each one, eventually, the split options that the Arcanist has.
Given that Rogue is an entirely new set of weapons (dual wielding) and is a combo of Lancer and Pug, it's very possible that what could end up happening is a base, secondary and then Job. Ninja is a combo of Rogue, Lancer and Pug if I recall correctly.
For instance, Dancer could be 'PUG+ROG+ARC=Dancer'
You have two base classes and then the 'secondary' or tirtiary or whatever. A class could require three different classes to make one of the 'Advanced' classes which then opens into a Job.
So Dark Knight could easily be, 'Gladiator 30 + Thau 15 + Maurader 15'
This would teach the character the basics for using a sword, using dark arts and using an over-sized weapon, all of which could create a 'Greatsword' trained class.