
I used to push my characters in a certain niche and stick with it in the past. Comedic Characters staying in comedy, Dramatic in Drama, Gritty and Gloomy in Doom and Gloom.
There's however a limit to it. You do not always get to choose what type of environment your character ends up in, or what characters he's around, and often-times this means that alot of those facets do not get exposed. Therfore, even if my Character is, for the lack of a better description, a magnificent bastard, you might end up playing him as just a common merchant or Civilian all the time, as the surrounding Situation does not allow you to.. truly delve into those facets of your Characters personality.
I usually go with the notion of creating a Character and his Mind-set, and the setting develops from the Roleplay that I do. Akin to how many writers simply 'toss' situations at their characters to display their reaction, I do it likewise. My Character would respond differently to a comedic setting as he would in a horror-esque one. So there's no true 'direction' I force myself into beyond the general vybe of my characters personal plots. Which usually end up being about chasing power or righting wrongs in a very anti-hero esque fashion.
Either way, beyond that my personal prefference rests somewhere in the Semi-Realistic, Lore-based play. I'll be honest. I don't roleplay to enter a Real-Life simulation where absolutely everything adheres to Real-World logic, physics and the likes. If I would, I'd be roleplaying some type of CEO/Lawyer in New York. I gravitate towards Dark Fantasy stories, Ranging anywhere from things like Hellblazer, to Dracula, to other dark-fantasy materials. Right behind that you've got the psychologically dark themed stories and heroes such as Hannibal and the likes.
For fights, or general RP mechanics, I do not mind fantasy material at all, and if going Devil may  Cry or more stylistically in your fights is your thing, I'm not opposed to it. Aslong it has an astound foundation in the lore, and is explainable by it without too much of a stretch in imagination. I'll frown upon a Rasenshuriken or Kamehameha frown in my direction, But if your character is capable of uncanny degrees of speed due to having surpassed his physical limits as a Monk, or Is able to shred through another being clean with an axe, I wont have any obligations with that. So towards your description.. I'd go with Hard-Fantasy Realism. Logically packaged fantasy so that it doesn't entice eyebrow irking responses.
There's however a limit to it. You do not always get to choose what type of environment your character ends up in, or what characters he's around, and often-times this means that alot of those facets do not get exposed. Therfore, even if my Character is, for the lack of a better description, a magnificent bastard, you might end up playing him as just a common merchant or Civilian all the time, as the surrounding Situation does not allow you to.. truly delve into those facets of your Characters personality.
I usually go with the notion of creating a Character and his Mind-set, and the setting develops from the Roleplay that I do. Akin to how many writers simply 'toss' situations at their characters to display their reaction, I do it likewise. My Character would respond differently to a comedic setting as he would in a horror-esque one. So there's no true 'direction' I force myself into beyond the general vybe of my characters personal plots. Which usually end up being about chasing power or righting wrongs in a very anti-hero esque fashion.
Either way, beyond that my personal prefference rests somewhere in the Semi-Realistic, Lore-based play. I'll be honest. I don't roleplay to enter a Real-Life simulation where absolutely everything adheres to Real-World logic, physics and the likes. If I would, I'd be roleplaying some type of CEO/Lawyer in New York. I gravitate towards Dark Fantasy stories, Ranging anywhere from things like Hellblazer, to Dracula, to other dark-fantasy materials. Right behind that you've got the psychologically dark themed stories and heroes such as Hannibal and the likes.
For fights, or general RP mechanics, I do not mind fantasy material at all, and if going Devil may  Cry or more stylistically in your fights is your thing, I'm not opposed to it. Aslong it has an astound foundation in the lore, and is explainable by it without too much of a stretch in imagination. I'll frown upon a Rasenshuriken or Kamehameha frown in my direction, But if your character is capable of uncanny degrees of speed due to having surpassed his physical limits as a Monk, or Is able to shred through another being clean with an axe, I wont have any obligations with that. So towards your description.. I'd go with Hard-Fantasy Realism. Logically packaged fantasy so that it doesn't entice eyebrow irking responses.
![[Image: afvXOt2.png]](http://i.imgur.com/afvXOt2.png)