Well as a seasoned and established man of means and intellect I would think you would have such things already worked out and such a situation not to be surprising. While IC you can probably assert resources to actually get that to stick with other players can be a problem.Â
So best would be an ooc agreement with the other player on what may happen and how it is handled. You may consider an independent GM and some simple resource and action rules (your opponent can hit you in moments, your hired help takes time to get there etc..)
However, in a more open and maybe ooc antagonistic RP then you are left with controlling just your own character. So some ideas are:
1. Have extraction body guards rather than attack guards, you get whisked out. This could be before or after any fight.
2. Offset the pain by arranging to fight at a time and place, and consider a champion or a substitute (full plate can hide many things), or you could end up otherwise engaged
3. Play to your strengths and pay them off, maybe even get them to take a fall (could be gil or favours)
etc..
So best would be an ooc agreement with the other player on what may happen and how it is handled. You may consider an independent GM and some simple resource and action rules (your opponent can hit you in moments, your hired help takes time to get there etc..)
However, in a more open and maybe ooc antagonistic RP then you are left with controlling just your own character. So some ideas are:
1. Have extraction body guards rather than attack guards, you get whisked out. This could be before or after any fight.
2. Offset the pain by arranging to fight at a time and place, and consider a champion or a substitute (full plate can hide many things), or you could end up otherwise engaged
3. Play to your strengths and pay them off, maybe even get them to take a fall (could be gil or favours)
etc..
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]