(11-08-2014, 12:15 PM)Sounsyy Wrote:(11-08-2014, 08:41 AM)Odin Agmundr Wrote: Hey, thanks. I'll start out with Balmung. Can you give me some info on a marauder's lore? Does Limsa Lominsa have active open roleplay, since that's the place that I'll be starting at if I go as a marauder?
Marauders are pirates, essentially. Eorzeans equate the axe to being pirate-y similarly to how we, in real life, equate peg-legs to pirates. Limsa Lominsa has, for the last 700 years, been a sanctuary for pirates. Ships from all over the world make port there and it's where most pirates and other seafaring folk make land. The Marauders' Guild used to be on one such ship, called the Astalicia, run by one of the most feared pirate crews, The Bloody Executioners.
However, when Merlwyb Bloefhiswyn defeated the Bloody Executioners and became Admiral of Limsa Lominsa ten years ago (1567 6AE), she outlawed piracy in Eorzean waters. Instead of killing off all the pirates though, she tried to ally all pirates under the Lominsan banner and conscripted as many willing pirate crews and factions to work as "Privateers." These Privateers could legally pillage/plunder/kill/do pirate-y things that they'd always done so long as it wasn't against a fellow Lominsan vessel.
Now, with former pirates (Privateers) working under the Lominsan banner, the Marauders' Guild was moved into the Thalassocratic Navy's headquarters, the Coral Tower, where initiates into Limsa's Navy are taught the ways of the axe and the musket.
Hope that helps! ^^ Lemme know if you have more lore questions! Oh and there is some open RP activity in Limsa, but it seems to be highly dependent on day/time. Try visiting The Drowning Wench, The Missing Member, or The Bismarck for the most active RP in Limsa.
Thank you! I'll probably start as a marauder. Roleplaying as a pirate sounds fun. Does Limsa Lominsa provide the same amount of open-rp while compared with Gridania or Uldah?