(11-18-2014, 09:57 AM)Steel Wolf Wrote:(11-18-2014, 09:53 AM)Melodia Wrote: Looks like I can finally attempt second coil!
Now....if I can just find people to help me learn the first coil as a tank...
Not likely, considering the chat I've seen. And that attitude started about three or four months after 2.1. It ain't going anywhere.
Tanking Coil 1 isn't particularly involved. Don't overthink it, is all.
Turn 1's only difficulty is the timely grabbing and moving of the split. It's always at 65(?)% and now that we can see enemy health it's simple to prepare for. The moving tank readies a combo'd finisher prior to 65, then targets the new split, hits it and runs across the floor.
Turn 2 can probably be tanked by a DPS at this point.
Turn 3? There's nothing to tank in turn 3.
Turn 4 used to be challenging, placement-wise. From my understandings you just grab everything at once and AoE it down while facing Dreadnaughts away from the party. Disclosure: I've never cleared T4.
Turn 5 has a lot of specific places to move Twintania to, but you only learn them through practice. This is the write-up I used to get familiar with it before jumping in. True facts: You're going to mess up and kill everyone a couple of times. That's part of the process.