It's actually counter-productive to have that many management types in a raiding group. Too many chefs something something soup.
Sometimes all you need to succeed is a couple of people with a gameplan and some old fashioned working cogs that know their movements. The hardest part, the wall of raiding, is learning how everything is supposed to move. Every single part of every single Coil fight is a structured set of things that will more-or-less operate the same exact way every week. For a lot of the fights, once you've got a team capable of taking them down, you will take them down for the rest of time (as long as you don't get rusty). There's very little chance involved outside of who gets targeted for what with specific things.
I understand it's not for everyone, and I understand they put some delicious stuff behind these walls, but it deserves a place there. 1.0 storyline was HARD, thanks in no part to the broken game itself (hi 2 u paladin "tanking") and even back then, you didn't get a group of randoms together to just go spank Nael. I know this because my attempts flamed out long before that.
Out of curiosity, have you tried to tackle Coil? It's not so bad if you've got a team willing to stick it through, and the wave of accomplishment that comes with downing a fight that gave you trouble isn't really expressible with written language.
Also, leading raids isn't just for low-level management. You'd probably be surprised at the types who enjoy the activity.
Sometimes all you need to succeed is a couple of people with a gameplan and some old fashioned working cogs that know their movements. The hardest part, the wall of raiding, is learning how everything is supposed to move. Every single part of every single Coil fight is a structured set of things that will more-or-less operate the same exact way every week. For a lot of the fights, once you've got a team capable of taking them down, you will take them down for the rest of time (as long as you don't get rusty). There's very little chance involved outside of who gets targeted for what with specific things.
I understand it's not for everyone, and I understand they put some delicious stuff behind these walls, but it deserves a place there. 1.0 storyline was HARD, thanks in no part to the broken game itself (hi 2 u paladin "tanking") and even back then, you didn't get a group of randoms together to just go spank Nael. I know this because my attempts flamed out long before that.
Out of curiosity, have you tried to tackle Coil? It's not so bad if you've got a team willing to stick it through, and the wave of accomplishment that comes with downing a fight that gave you trouble isn't really expressible with written language.
Also, leading raids isn't just for low-level management. You'd probably be surprised at the types who enjoy the activity.