(11-20-2014, 02:38 PM)Gegenji Wrote: I may not do it anymore, but there was a sort of visceral feeling of accomplishment when overcoming raid bosses in WoW. I didn't face it because of e-peen, I challenged it because I wanted to see what was beyond the normal. What few people actually got to see and participate in.
You bang your head against a wall, yes. And you do it often. But when you break through, you're like the Kool-Aid Man - "OH YEAH!" The gear just makes the deal sweeter. You've accomplished what few have done AND you get some neat stuff on top of it.
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(11-20-2014, 02:39 PM)Warren Castille Wrote: Out of curiosity, have you tried to tackle Coil? It's not so bad if you've got a team willing to stick it through, and the wave of accomplishment that comes with downing a fight that gave you trouble isn't really expressible with written language.I downed Titan EX.
The difference between you and I was that I did NOT feel a wave of accomplishment. I felt a wave of relief. "THE TRIAL IS FINALLY OVER. I CAN MOVE ON WITH MY LIFE!" It was an obstacle to be overcome and nothing more.
Before that I spent so much time watching people get hit by things that never once even touched me and it was just so goddamn frustrating and stupid and GODS WHY DO PEOPLE EVEN BOTHER WITH THIS and UGH NO MORE JUST MOVE FASTER DAMN YOU and WHY ARE YOU STILL GETTING HIT BY THAT IT'S SO TELEGRAPHED OMG
Of course I never said any of this out loud. But that was my mindset at the time and I have zero interest in going through that ever again. Never! Ever! Again!
(11-20-2014, 02:39 PM)Warren Castille Wrote: It's actually counter-productive to have that many management types in a raiding group. Too many chefs something something soup.The management part comes in when you try to wrangle a group out of nothing.
Sometimes all you need to succeed is a couple of people with a gameplan and some old fashioned working cogs that know their movements. The hardest part, the wall of raiding, is learning how everything is supposed to move. Every single part of every single Coil fight is a structured set of things that will more-or-less operate the same exact way every week. For a lot of the fights, once you've got a team capable of taking them down, you will take them down for the rest of time (as long as you don't get rusty). There's very little chance involved outside of who gets targeted for what with specific things.
I understand it's not for everyone, and I understand they put some delicious stuff behind these walls, but it deserves a place there. 1.0 storyline was HARD, thanks in no part to the broken game itself (hi 2 u paladin "tanking") and even back then, you didn't get a group of randoms together to just go spank Nael. I know this because my attempts flamed out long before that.
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Also, leading raids isn't just for low-level management. You'd probably be surprised at the types who enjoy the activity.
Which is what I have.
Nothing.
...Well, okay, you guys exist, I guess. But I'm not going to be the one putting together that group. I simply do not have the interest or the wherewithal or the skills to do so. Sorry, guys.