![](https://ffxiv-roleplayers.com/mybb18/images/reksio/flecha.png)
I do say though that unless you have experienced the introductions for each city in beta, they are all extremely cool and you should check them out on Youtube or an alt if you haven't seen them.
Other than the guilds and introductions the cities and the areas themselves vary quite a lot...
-Limsa can be a pain to navigate, but once you learn the city it's quite easy to get around. The Armorer's and Blacksmith's guild are located here, which can be a huge bonus. Areas outside the city are pretty easy to navigate. Two of the guilds in the city are for classes not implemented yet (Arcanist and Musketeer) Mining and botany nodes are fairly common outside the city, there is a nice spawn of sheep for leather to the south.
-Ul'dah is by far the easiest city to navigate. It is also located roughly in the middle of Gridania and Limsa which has several advantages. There is a good mix of guild here. The area outside the city is by far the easiest to navigate. Mobs such as copper coblyns provide great sources of ore if you don't want to mine, there are lots of mining nods too.
-Gridania is easier than Limsa but less so to navigate than Ul'dah. There is also a good mix of guilds here. Areas outside of the city can be a pain to navigate, if feels like you are in a maze and not really "free" to move. I don't mine or do botany here because I find it troublesome to deal with the terrain, it is however a good source for fire crystals if you hunt marmots and fireflies. It can be a pain to get to since airships, caravans, and chocobos aren't in yet. Also, watch out for the anglers!
Other than the guilds and introductions the cities and the areas themselves vary quite a lot...
-Limsa can be a pain to navigate, but once you learn the city it's quite easy to get around. The Armorer's and Blacksmith's guild are located here, which can be a huge bonus. Areas outside the city are pretty easy to navigate. Two of the guilds in the city are for classes not implemented yet (Arcanist and Musketeer) Mining and botany nodes are fairly common outside the city, there is a nice spawn of sheep for leather to the south.
-Ul'dah is by far the easiest city to navigate. It is also located roughly in the middle of Gridania and Limsa which has several advantages. There is a good mix of guild here. The area outside the city is by far the easiest to navigate. Mobs such as copper coblyns provide great sources of ore if you don't want to mine, there are lots of mining nods too.
-Gridania is easier than Limsa but less so to navigate than Ul'dah. There is also a good mix of guilds here. Areas outside of the city can be a pain to navigate, if feels like you are in a maze and not really "free" to move. I don't mine or do botany here because I find it troublesome to deal with the terrain, it is however a good source for fire crystals if you hunt marmots and fireflies. It can be a pain to get to since airships, caravans, and chocobos aren't in yet. Also, watch out for the anglers!