
Though I agree with the 'trying to be as realistic as possible' thing, there are actually a lot of time discrepancies when Rping in a game.
The first most obvious one is the passage of time. Â Days last only a number of minutes in Eorzea. Â Time is sped up in the game so players can experience both day and night, instead of having the game set in any timezone so players who log on at consistent times are always logging in the night/morning/whatever. Â Now, this can be taken further, and somewhat expanded upon, if someone wanted to compare the length of an In-Game day to the length it would take one to travel from one place to another, then they could always use that sort of determining ratio. Â And yes, it wouldn't be followed by everyone, but hey, someone would have a 'system' considered to be realistic with a base in the world beyond their whim.
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But the thing that people often forget to take into account in terms of time and RPing, is that typing out, and reading replies take a lot longer than the time it would take for someone just speaking words. Â Likewise, some actions take a lot shorter to type out than they would actually take to perform; or longer, such as a simple gesture, or a hand flick, or something. Â And that said, no matter what you do, your RP isn't going to be fitting any real-life sort of time frame. Â RPs that take a few hours might only have a small conversation take place; reading only the dialogue outloud afterward may take mere minutes, which would have been closer to the time it took to speak, and what it would have been for the characters.
So because of this, since text / MMO RP is already somewhat of a medium with a degree of separation from time, I stick with the whole 'do what makes for the best story' or 'what makes most sense for the players involved' kind of thing. And basically support all the points already made for it. Â It's up to you how you want to go about it anyway, since, try as you may, getting a realistic timeframe on anything in this kind of RP, by its design, is likely to be difficult unless you're LARPing.
The first most obvious one is the passage of time. Â Days last only a number of minutes in Eorzea. Â Time is sped up in the game so players can experience both day and night, instead of having the game set in any timezone so players who log on at consistent times are always logging in the night/morning/whatever. Â Now, this can be taken further, and somewhat expanded upon, if someone wanted to compare the length of an In-Game day to the length it would take one to travel from one place to another, then they could always use that sort of determining ratio. Â And yes, it wouldn't be followed by everyone, but hey, someone would have a 'system' considered to be realistic with a base in the world beyond their whim.
 Â
But the thing that people often forget to take into account in terms of time and RPing, is that typing out, and reading replies take a lot longer than the time it would take for someone just speaking words. Â Likewise, some actions take a lot shorter to type out than they would actually take to perform; or longer, such as a simple gesture, or a hand flick, or something. Â And that said, no matter what you do, your RP isn't going to be fitting any real-life sort of time frame. Â RPs that take a few hours might only have a small conversation take place; reading only the dialogue outloud afterward may take mere minutes, which would have been closer to the time it took to speak, and what it would have been for the characters.
So because of this, since text / MMO RP is already somewhat of a medium with a degree of separation from time, I stick with the whole 'do what makes for the best story' or 'what makes most sense for the players involved' kind of thing. And basically support all the points already made for it. Â It's up to you how you want to go about it anyway, since, try as you may, getting a realistic timeframe on anything in this kind of RP, by its design, is likely to be difficult unless you're LARPing.