
(11-30-2014, 11:55 AM)Kage Wrote:(11-30-2014, 11:14 AM)Xenedra Wrote:I thought it was because DRG were getting blasted to bits by the magical damage in the end game raid content. (T10 lol).(11-30-2014, 04:12 AM)OttoVann Wrote: I parsed 510 dps in turn8 the other day over the course of 6.5 minutes. Â More Dragoon buffs? Â PLEASE do.
I can't wait to wreck shit harder.
To be fair, they're saying one of the biggest problems with dragoon involves positionals. In t8 the mob can't move and *should* never turn. The only time you'll be off of it is if you have to grab a tower, kill a dreadnought, or briefly deal with an explodey mechanic. There's also echo in there now. I think generally, across the board, if you pit a good drg against a good monk, or even a ninja, the drg is likely to underperform simply do to the way the class is put together.
On the flip side, I don't think it needs THAT much of a buff. I hope SE does a good job of balancing it based on what will even drg out with other dps, and not confuse complaints from simply bad dragoons lul.
It's all of this. Pulling high DPS in turn 8 is nothing because you rarely have to move at all. DRG has been meh for a long while. It's only a big issue now because we have NIN and Final Coil is way more of a gear check than Second Coil, and it dishes out tons of magic damage. Basically it's a giant screw you to DRG.
NIN made DRG pretty much worthless in current endgame. It does better damage, has no crippling positional requirements, has better survivability, better party utility, and on top of that it flat out moves faster, so it's easier to dodge AOE. If it wasn't for the need to build limit break and the fact that MNK does the highest damage and provides good utility then NIN would invalidate it too.
Our DRG is looking forward to these buffs. He was going to quit and change to MNK because he can't stand eating dirt every time magic damage AOE (aka all of them) crits. It needs all the help it can get.