
Orrin leans more towards the fantasy elements, he isn't a civilian or a thief, he fought dragons for most of his life, so to deny the fantasy aspects is to deny his background. However in practical RP I stick to the more "Scientific" parts of the fantasy, the aether flow its studies etc, talking mainly about the things that have already been deconstructed and explained in story mode. His talk of business is usually dour and dark fitting an Ishgardian but if he's flirting, well, a whole different man entirely.
For fights though, it definitely oscillates. Orrin has yet to get into any real scuffle barring an RP sparring match in the Pugilists guild. In that I write with extreme detail, knowing which arm throws the punch, at what speed where it is aimed, how his body leans into it. Same goes for on the defense, how the punch is reflected or the kick absorbed into the chest, how he moves when thrown off balance etc. Usually resulting in a split second of actual combat time expanded to a half paragraph of information, giving that sort of speed-up-slow-down ramping of action seen in things like 300. I even usually include "fail states" in any attempted block or punch such as "If he missed he'd surely smash his fist into the hard Ul'dahn pavement, tenderizing his knuckles into a bloody pulp." So that the opponent can write more than just a dodge but effectively counter attack.
Should Orrin get into an actual battle say against an NPC dragon or another competent fighter while in full armor and weapon, it will come down to how the opponent plays.I find writing fight scenes to be obscenely entertaining and getting across a clear image of the action, which makes it easier for my RP partner to comprehend and react. If I see physics breaking for the rule of cool then I know those gloves are off, but I don't think I ever throw the first "punch" in that regard.
For fights though, it definitely oscillates. Orrin has yet to get into any real scuffle barring an RP sparring match in the Pugilists guild. In that I write with extreme detail, knowing which arm throws the punch, at what speed where it is aimed, how his body leans into it. Same goes for on the defense, how the punch is reflected or the kick absorbed into the chest, how he moves when thrown off balance etc. Usually resulting in a split second of actual combat time expanded to a half paragraph of information, giving that sort of speed-up-slow-down ramping of action seen in things like 300. I even usually include "fail states" in any attempted block or punch such as "If he missed he'd surely smash his fist into the hard Ul'dahn pavement, tenderizing his knuckles into a bloody pulp." So that the opponent can write more than just a dodge but effectively counter attack.
Should Orrin get into an actual battle say against an NPC dragon or another competent fighter while in full armor and weapon, it will come down to how the opponent plays.I find writing fight scenes to be obscenely entertaining and getting across a clear image of the action, which makes it easier for my RP partner to comprehend and react. If I see physics breaking for the rule of cool then I know those gloves are off, but I don't think I ever throw the first "punch" in that regard.