(12-04-2014, 09:42 PM)Jazz Egi Wrote: You have to consider as well the respective setting being played. Â This is Eorzea. Â Compared to the Garleans we are backwater ignorami with minimal understanding of the sciences. Â What if people blaming everything on aether is just a lack of immediate knowledge of biology, chemistry and even magic? Â
Dragooon jumping? Â That probably is aether. Â Its a superhuman feat. Â Contraception? Â Almost certainly a wonder of chemistry in a time of alchemy. Â Furthermore, the mere existence of aether means physics are different here. Â Not that Eorzeans can grasp advanced physics either!
Don't see it as lazy writing, see it as wistful, nostalgic ignorance to natural processes. Â Like a body having humours or a flat world or believing in posessing demons instead of mental illness.
Yep, this is much how I feel about Aether as a whole, from what I've been reading!
Personally, I try and stick to realism as much as possible, because I not only find it to be occasionally an interesting challenge, but also something that can lead to danger or intrigue in roleplay. Walking off every battle due to abnormal regeneration rates would leave me feeling like I were yearning for consequences. Likewise, if someone doesn't care for my perspective, I can respect it, I simply will do as I find most fulfilling in roleplay. :D
I'd only ever use Aether as an absolute last resort, personally, but I similarly imagine class abilities to be fully accessible by players as it is in game. (There's a lot of grey areas, given, but I suppose I rather trust those I roleplay with to make a fair call on when to use or how to explain such!)