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Stealth Abilities and RP


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Stealth Abilities and RP
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Valv
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RE: Stealth Abilities and RP |
#18
12-06-2014, 01:59 PM
(12-06-2014, 01:29 PM)allgivenover Wrote: This is another toughie that's liable to spark a ton of debate, and evidence for either extreme can be found in the dialogue and game mechanics, but here goes.

I don't accept that you could stand in front of someone and speak while remaining completely invisible otherwise. Here's why.
  • V'kebbe tells you that being quiet and "skulking" is necessary for the hide to work. Once you're noticed that's it. We don't get to go back into hiding until everything that's noticed us is gone.

  • She also says it's "part concealment, part distraction".

  • The game itself forces you to slow down a great deal, and any action breaks it.
But there absolutely must be some aetheric component to it, a few reasons being:
  • Many of the quests have you using hide to walk right under the noses of guards or thugs, and in many cases you're doing it in locations where there's barely any environment to blend into, for example the docks in Limsa Lominsa, and a boarding house in Aleport, both are brightly lit. No amount of non-magical skulking would get you by unnoticed in these situations.

  • The game itself tells you to approach NPCs in the open with your hide ability "cloaking" you to eavesdrop on what they're saying. In all of these situations you are standing mere feet away from them, completely unnoticed.

  • Jacke vanishes completely when someone walks in front of him at the end of the final Rogue quest. There's no crowd to blend in with, the environment is totally open and well-lit, and he does so in a half-second. This happens in a cutscene, so it's lore.
As always they don't give us enough to know how much is natural ability and how much is magical - in fact they don't allude to it being magical at all in dialogue, but the way it's used mechanically and portrayed in cut-scenes suggest it simply cannot be only physical, and seeing how there's no official word whatsoever on if we're supposed to be ignoring game mechanics to understand the lore or considering them we just have to take it at face value and make our own (hopefully reasonable) conclusions as we go.

My take on it lies somewhere between. It can't be totally non-magical, and it can't be complete magical invisibility either. In much the same way our characters are able to take blows that would kill a regular human, perform feats of strength that would be physically impossible (looking at you Lalafells) without magic, and you know cast magical spells, Rogues amplify their natural physical ability with aether. In this case it's skulking about unnoticed. How far you can push that magical component is up to you.

When I RP it with my alt I don't have her standing directly in front of people, and I have her move very slowly to avoid making any noise, but I also have her hiding in places that could not be done without some magical aid. In every case I give other characters a reasonable chance to detect her.

The majority of what you've listed here are just game mechanics. Hide suddenly doesn't work anymore in level 50 dungeons because game mechanics. The creatures don't have any super special ability to suddenly see it. People simply shouldn't be able to hide in the open.

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Messages In This Thread
Stealth Abilities and RP - by Whittledown - 12-03-2014, 02:32 PM
RE: Stealth Abilities and RP - by Warren Castille - 12-03-2014, 02:41 PM
RE: Stealth Abilities and RP - by Gegenji - 12-03-2014, 02:41 PM
RE: Stealth Abilities and RP - by Zhavi - 12-03-2014, 02:44 PM
RE: Stealth Abilities and RP - by Coatleque - 12-03-2014, 02:52 PM
RE: Stealth Abilities and RP - by Telluride - 12-03-2014, 02:58 PM
RE: Stealth Abilities and RP - by Ashren Dotharl - 12-03-2014, 03:04 PM
RE: Stealth Abilities and RP - by Erik Mynhier - 12-03-2014, 03:14 PM
RE: Stealth Abilities and RP - by Enteris - 12-03-2014, 03:44 PM
RE: Stealth Abilities and RP - by Knight Kat - 12-06-2014, 12:02 PM
RE: Stealth Abilities and RP - by Val - 12-06-2014, 12:10 PM
RE: Stealth Abilities and RP - by Dasair - 12-03-2014, 03:49 PM
RE: Stealth Abilities and RP - by Mae - 12-03-2014, 04:20 PM
RE: Stealth Abilities and RP - by Antain - 12-03-2014, 04:32 PM
RE: Stealth Abilities and RP - by allgivenover - 12-06-2014, 01:29 PM
RE: Stealth Abilities and RP - by Gegenji - 12-06-2014, 01:48 PM
RE: Stealth Abilities and RP - by Val - 12-06-2014, 01:59 PM
RE: Stealth Abilities and RP - by allgivenover - 12-06-2014, 02:02 PM
RE: Stealth Abilities and RP - by Val - 12-06-2014, 02:12 PM
RE: Stealth Abilities and RP - by allgivenover - 12-06-2014, 02:56 PM
RE: Stealth Abilities and RP - by allgivenover - 12-06-2014, 01:58 PM
RE: Stealth Abilities and RP - by Gegenji - 12-06-2014, 02:08 PM
RE: Stealth Abilities and RP - by Iex - 12-06-2014, 03:00 PM
RE: Stealth Abilities and RP - by Blue - 12-06-2014, 03:24 PM
RE: Stealth Abilities and RP - by Gegenji - 12-06-2014, 03:48 PM
RE: Stealth Abilities and RP - by ProvaDiServo - 12-06-2014, 04:26 PM
RE: Stealth Abilities and RP - by Artigan - 12-06-2014, 05:27 PM
RE: Stealth Abilities and RP - by Mae - 12-06-2014, 11:07 PM

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