(12-08-2014, 12:05 PM)FreelanceWizard Wrote: Generally speaking, I stick with real time, even though I know SE is guaranteed to throw a wrench into that; Fernehawles has stated (in a post I'd have to dig up) that time progresses by "comic book time," with years moving forward as the plot requires. We'll find out that Heavensward is like... 6 months from the start of 2.0 or something. :)
So, I more or less play fast and loose with time progression. If the game requires I retcon or finesse something to make it work, I've resigned myself to that.
I know some people don't see the in-game events as being related to in-game time or anything like that, but The Rising was meant to be the 6 year anniversary of the Calamity, making it (hopefully) a canon year passing. If they really do throw some wrench into that and say "hold up, go backwards six months" I'm... more likely to just ignore that at this point. I celebrated my birthday and everything. >:|
Daitokuji Wrote:Some things like, recovery from injury, are too inconvenient to the mechanics of gameplay and roleplay. I doubt many of us are so dedicated that we'd take weeks of time to recover or essentially play a bed-ridden character for a long period of time.
I know this is really boring for some people but given the connections and an attitude for drumming up roleplay, it's not hard to play a bed-ridden (or, at the very least, house-ridden) character, especially given houses and personal quarters. I find it a lot of fun to play a frustrated, pent-up-energy-ridden character myself, and it may be surprising how willing people are to come to you if you ask really nicely!