A frigid chill surprises you as something cold and wet hits you in the neck, its icy touch slowly sliding down to rest in the crook of your neck and shoulder. You duck for cover behind a leafless tree as another attack splatters harmlessly in the vast sea of white. You don't have time to celebrate your small victory, though, and you're already scooping up the snow in your own hands to return fire...
With Eorzea firmly in wintertime, so begins the first of a possible yearly event - the Snowball Blitz. Despite Ishgard's best protests, the area around Camp Dragonhead has erupted with walls, trenches, and stockpiles of weaponry - all of the snow variety. Each Grand Company has claimed a different stretch of snowy land around the city, which has been declared a neutral "no kill zone."
The goal? To enter enemy territory and strike down the Commander of each group - the chosen liaison of the actual Grand Company leaders! To some, this is all just lighthearted fun betwixt the factions. To others, it's a proving ground where you can prove your tactical and combat prowess to earn another feather in your cap. Different goals, different dreams, different hopes, all clash on this wintery landscape.
It's time for the Snowball Blitz!
Where: Camp Dragonhead, Coerthas Central Highlands
When: TBD
General Concept: Try to pelt the enemy Commanders with snowballs while keeping your own Commanders from being pelted!
NOTE: It is recommended that the participants have completed the level 36 quest "Toss Fit Workout" for the /throw emote. However, it is not required.
DA RULES
1.) Snowballs only. Not rocks with snow around them, not ice-aspected aether, not ice crystals. Snowballs. Any IC "defenses" should also be made only of snow and made by hand - as cool as your miniature ice fortress might look, it's a little unfair to everyone else.
2.) Wear your colors. All participants are to be wearing the colors of their faction - either completely or at least for their chest and/or leg items for ready identification. Those wearing the colors of a faction they're not a part of will automatically be given a Battle Loss.
The Colors
Frozen Flames
Winterjackets
Snow Serpents
Referees
3.) No mounts. All travel and combat is to be done on foot. Only referees are to be on mounts, to allow for easy identification and rapid travel over the battlefields.
4.) Stay in the combat zones! Fighting is to remain within the areas marked on the map below, with Camp Dragonhead counting as a neutral "no fighting" zone. Should movement or combat be found outside these areas by a referee, those involved will suffer a Battle Loss. Retreating into Dragonhead during a fight will also count as surrendering and, thus, a Battle Loss.
5.) Battle Loss means Penalty Game. For those who suffer a Battle Loss for whatever reason, they must perform the following Penalty Game:
Penalty Game
i. Head to the Camp Dragonhead Aetheryte.
ii. Run three (3) laps around it.
Travel to the Aetheryte can be either on foot or via Teleport, unless the loss happens at Dragonhead, where the loser must teleport. Until you complete the Penalty Game, you are considered Out of Action.
Out of Action Status
i. Cannot win or lose snowball fights.
ii. Can still be pelted with humiliation snowballs.
iii. Lifted upon completion of the Penalty Game.
6.) Commander Loss is Everybody's Loss! Should your Commander be defeated, your faction has lost and any further combat with the surviving factions does not count. It is suggested that the defeated faction return to Camp Dragonhead for their post-battle hot cocoa and prepare for the Post-Battle Free-for-All.
7.) Winning Team gets First Throw. Along with praise and applause, the winning faction gets to throw the first snowballs to start the Post-Battle Free-for-All. As one might expect, the Free-for-All is a true free-for-all and, as such, members of the winning faction can deign to hit one of their teammates. Or their own Commander. Or a referee.
DA TECHNICAL STUFF
Combat for the Snowball Blitz is done in two different ways - singular and team match-ups. The dice roller to be used (at the moment, anyway) is rolz.org. A central chat will be created at the onset of the event to allow people to roll freely, but participants are free to make their own rooms and have more private matches. Those that do so will be left to the honor system to uphold the results, but a referee can be called in to join if there's issues.
* In Singular combat, the order of the day is "first to three." Both sides roll a 1D100 and the one with the higher roll gains a point, and the first to three is wins and the loser suffers a Battle Loss. The goal number is set to three only as a default, and can be raised in order to simulate a more intense or protracted battle.
* In Team combat, the battle is treated like Singular combat, except each additional member means an additional percentile roll. The leaders of the groups - i.e. the Party Leaders - perform the rolls. These rolls are added up and the team with the highest point total is considered the winner.
* In the case of a three-way and larger battles, Called Shots are required to specify which group is being targeted. This is done by identifying a member of the group after the action or naming the faction itself.
* The Commander is a "special unit." While they can be part of a group for Team combat, they are not allowed to leave their respective zones and are recommended to stay around the spot marked on the star if possible. To further bolster their leader position, the Commander counts as THREE people in regards to the dice rolls (i.e., they roll 3D100 in singular combat, and add 3D100 rolls to Team combat).
* The Post-Battle Free-for-All is just for fun and further RP purposes, and has no rules attached to it beyond "Have fun!"
DA TEAMS
Frozen Flames
Commander: TBD
- Cliodhna Eoghan
- Erik Mynheir
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Snow Serpents
Commander: TBD
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Winterjackets
Commander: TBD
- Steel Wolf
- Jancis Milburga
- Rizumu D'souz
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Judges:
Judgemaster: Chachanji Gegenji (possibly as Ser Albert Hemoth)
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~*~
A fun idea that was generated late at night that I think could be quite interesting. I'm not all that experienced in running these sorts of thing, so please feel free to offer suggestions and ways to make this a smooth and fun event!
As mentioned in the spiel, the current tentative date is to be determined (was originally Dec 20 to serve as a potential fun precursor to the Starlight Ball), but I will do my best to ensure that it is malleable and can be adjusted to allow the most folks to participate in the chaos.
Changes and sign-ups will be noted here, of course.
... Thoughts?