Some ideas:
Grindstone combat is measured out in attack and defense rounds because it is supposed to be a display of prowess and reaction. That having been said, when has anyone in a snowball fight ever done a single thing to preserve themselves?! It's a snowball fight!
I hereby propose the "let's get as many people as we can" involved ruleset. Anyone who's attended the Grindstone knows it can be a bit of a grind when two parties of verbose mothereffers get talking and the dice result in defense after defense. To keep the frantic, rapid-motion feel of a snowball fight, why not just skip the defense round? Both parties roll a die and the higher takes the round, first to three. It guarantees someone's getting a facefull of frost after five rolls at best, and it helps keep things moving along.
The reason I'm proposing this is thusly: Teleporting to an aether and running two laps can be done in the time it takes some people to roll an attack and post. It wouldn't be impossible for someone to get eliminated, do their time and join back into the battle that eliminated them, resulting in snow zombies that never die!
So, uh. Yeah. If you treat it like a game of War (the card game) it might flow faster. One of the things I wish I could improve upon with the Grindstone is the pacing, but that comes with the territory of roleplaying.
Grindstone combat is measured out in attack and defense rounds because it is supposed to be a display of prowess and reaction. That having been said, when has anyone in a snowball fight ever done a single thing to preserve themselves?! It's a snowball fight!
I hereby propose the "let's get as many people as we can" involved ruleset. Anyone who's attended the Grindstone knows it can be a bit of a grind when two parties of verbose mothereffers get talking and the dice result in defense after defense. To keep the frantic, rapid-motion feel of a snowball fight, why not just skip the defense round? Both parties roll a die and the higher takes the round, first to three. It guarantees someone's getting a facefull of frost after five rolls at best, and it helps keep things moving along.
The reason I'm proposing this is thusly: Teleporting to an aether and running two laps can be done in the time it takes some people to roll an attack and post. It wouldn't be impossible for someone to get eliminated, do their time and join back into the battle that eliminated them, resulting in snow zombies that never die!
So, uh. Yeah. If you treat it like a game of War (the card game) it might flow faster. One of the things I wish I could improve upon with the Grindstone is the pacing, but that comes with the territory of roleplaying.