
Rather than making a personal plot, I find that going along with an outside plot then attaching a personal aspect to it has been the best thing. Here is a good and quite long winded example I will give.
So RP character named Jhon had all his friend's killed by an RP character named Dirk. Well Dirk apparently is a high ranking Garlean official and can hide himself very well. So in order to go find Dirk, Jhon must venture out and seek out people who know where to point him and follow the breadcrumbs of information to his target. Through trial and error and his involvement with many people on the path of his search, he grows as a character, making new friends and learning many different thing's on his path to fight Dirk, but he learns that there are more issues then his issues to deal with Dirk that need to be resolved such as having to fight corruption within the sultansworn and dealing with monetarists and having to choose to either fight with new friends or attempt to kill his current one's. Through trial and tribulation, he grows as a character and learns that thing's such as white or black no longer matter. Nobody will win in the end. Everyone will lose something and it becomes a generally painful experience to deal with the lose of friends and the fighting of foe's. He might even die as well but that's all part of the development.
Really though, it's all up to the choice of the RPer and their method's or what they want out of RP. I tend to take a "Game of Thrones" Approach to my RP, where everyone is plotting and planning something behind everyone back, lots of politics and people die as a result of choice's and action's. It is fun for me, though to most people, having characters die doesn't sound very fun at all but when it comes down to it, someone got's to bite the big one in the end if they mess up. Â
So RP character named Jhon had all his friend's killed by an RP character named Dirk. Well Dirk apparently is a high ranking Garlean official and can hide himself very well. So in order to go find Dirk, Jhon must venture out and seek out people who know where to point him and follow the breadcrumbs of information to his target. Through trial and error and his involvement with many people on the path of his search, he grows as a character, making new friends and learning many different thing's on his path to fight Dirk, but he learns that there are more issues then his issues to deal with Dirk that need to be resolved such as having to fight corruption within the sultansworn and dealing with monetarists and having to choose to either fight with new friends or attempt to kill his current one's. Through trial and tribulation, he grows as a character and learns that thing's such as white or black no longer matter. Nobody will win in the end. Everyone will lose something and it becomes a generally painful experience to deal with the lose of friends and the fighting of foe's. He might even die as well but that's all part of the development.
Really though, it's all up to the choice of the RPer and their method's or what they want out of RP. I tend to take a "Game of Thrones" Approach to my RP, where everyone is plotting and planning something behind everyone back, lots of politics and people die as a result of choice's and action's. It is fun for me, though to most people, having characters die doesn't sound very fun at all but when it comes down to it, someone got's to bite the big one in the end if they mess up. Â
