To address a point that sort of feels like it's being brought up (here and on other boards, linkshells and forums):
It is unlikely the new jobs are going to use the current relic process to get their "class" weapon. With the release of Heavensward we're getting ten more progression levels added to our characters, not to mention a wealth of new equipment and content to chew through. It's safe estimation that Zodiac weapons will be completed at either 130 or 135 and while that's plenty shiny for right now, it's going to lose some luster once our gear starts approaching higher item level. Compare the difference of any item set spaced ten character levels apart and you'll see what I mean: level 30 weapons don't hold a candle to level 40 ones, and it's reasonable to expect level 60 equipment to completely outperform Coil stuff.
Beyond that, the cost of entry would be too high for new classes. Congratulations, you've slogged to 60 and have a whole expansion to- wait, no, you need to go kill level 50 primals, do level 50 dungeons and grind out level 50 currency before you can do any of this new tasty stuff.
I think it's not unreasonable to say we're going to get a new "relic' chain in 3.0, probably something about the Thousand Years' War artifacts or similar. Keeps the content topical without handicapping new classes and more importantly it would keep everyone on the same footing from the outset.
It is unlikely the new jobs are going to use the current relic process to get their "class" weapon. With the release of Heavensward we're getting ten more progression levels added to our characters, not to mention a wealth of new equipment and content to chew through. It's safe estimation that Zodiac weapons will be completed at either 130 or 135 and while that's plenty shiny for right now, it's going to lose some luster once our gear starts approaching higher item level. Compare the difference of any item set spaced ten character levels apart and you'll see what I mean: level 30 weapons don't hold a candle to level 40 ones, and it's reasonable to expect level 60 equipment to completely outperform Coil stuff.
Beyond that, the cost of entry would be too high for new classes. Congratulations, you've slogged to 60 and have a whole expansion to- wait, no, you need to go kill level 50 primals, do level 50 dungeons and grind out level 50 currency before you can do any of this new tasty stuff.
I think it's not unreasonable to say we're going to get a new "relic' chain in 3.0, probably something about the Thousand Years' War artifacts or similar. Keeps the content topical without handicapping new classes and more importantly it would keep everyone on the same footing from the outset.