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(01-05-2015, 03:38 PM)Nebbs Wrote: Warrior - damage sponges, require more to heal but has some nice bonuses for backup dps and stuff. Good in low level dungeons when you get nerf-synced. if they want they can generate huge aggro.
Paladin - really only a tank, with is excelent mitigation and cool downs for protection, need less to heal. Not great in low level dungeons when you get nerf-synced.
Dark Knight - oooh dark, did I mention they are dark?
Other tank mentions
- WHM - you aggro machines! They dies quite fast.
- DRG - okay for a short period, like an add on Titan Ex or Garuda Ex, but can think they are somehow a real tank
- Monk/Ninja - why?
- Bard - see the bard, see the bard run, see the bard keep running, see party groan.
- Summoned creature - sneaky aggro stealer at the start of a pull or when sneaking past
- Chocobo - lol.. lol.. lol
...I think it's because in 1.0, MNK and DRG actually had some tnak-like abilities. ...and you could use them as tanks in some situations. But 1.0 was weeeiirrddd