I've already said this in another thread but on the forums the devs have explained (and this was a long time ago, so I can't even find it again), that the server lock has nothing to do with the game server where the active and inactive players are, but with the lobby server. During phases of high log-in activity, to prevent the (pretty aged at this point) lobby server from crashing, servers are locked out from receiving new characters. What the players do or not do inside the game at that time has nothing to do with the server lock, so that is why the auto-boot was removed.
It's not me being afk that is preventing the server to be open again. My whole LS could decide to log off at that time and the server would still stay locked. We're not taking anyone's room. It's the amount of people who are logging in at that time that induces the server lock. The developer's statement was further proven the other day with the maintenance. Why wasn't Balmung locked a half hour before maintenance? Because almost nobody logs in with only 30 minutes left to play. And why was it still open after maintenance? Because not a lot of people were awake to log in at that hour.
This continuous hatred versus afk players has been pointed to be unjustified several times now, and SE isn't likely to answer the same question twice, so that is why they no longer address threads like this in the official forums. The auto-boot feature is no longer necessary as of now, because the game-servers (not the lobby server) have met the capacity requirement necessary to contain all the players in each world as of now.
So yeah, again, blame the cheap lobby server if you want, or those who are logging in at the time you're making a new character. AFK players' got nothing to do with it.
It's not me being afk that is preventing the server to be open again. My whole LS could decide to log off at that time and the server would still stay locked. We're not taking anyone's room. It's the amount of people who are logging in at that time that induces the server lock. The developer's statement was further proven the other day with the maintenance. Why wasn't Balmung locked a half hour before maintenance? Because almost nobody logs in with only 30 minutes left to play. And why was it still open after maintenance? Because not a lot of people were awake to log in at that hour.
This continuous hatred versus afk players has been pointed to be unjustified several times now, and SE isn't likely to answer the same question twice, so that is why they no longer address threads like this in the official forums. The auto-boot feature is no longer necessary as of now, because the game-servers (not the lobby server) have met the capacity requirement necessary to contain all the players in each world as of now.
So yeah, again, blame the cheap lobby server if you want, or those who are logging in at the time you're making a new character. AFK players' got nothing to do with it.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.