Again, with all due respect, statements of "It has nothing to do with who is already logged onto the game" are simply not true. Each server is in essence, a city worth of traffic and everyone already in the city contributes to its congestion. A previous reply posted the official statements and if one reads those statements about the lock outs and restrictions, it is directly because of the congestion on specific worlds, not simply the lobby itself.
I do not point this out to make anyone feel bad, I point it out because I do not want new players and new arrivals to the RPC to believe misinformation.
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Concurrent Connections[/font]
(I apologize for the font mess, doing this on my ipad apparently made it go "BLEARGH")
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As many of you know, this is the second launch for FINAL FANTASY XIV─something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']What the above is saying is not "People logging in are causing the lockout", though it can be seen that way. What it is saying is that the tremendous amount of processing required to stabilize the world for both those logged in and those logging in was reaching critical mass. This is why there are multiple gateways. The login screen and the start menu lobby. Obviously, the login lockout was lifted as its never difficult to get on the game itself anymore.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The Reasoning behind Login Restrictions[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections. This is not the maximum number of characters which can be created on a World, however, but the maximum number of characters which can be logged into that World simultaneously. When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']To prevent this from happening, we felt that the safest course of action would be to limit logins. However, we would like you to know that the restrictions are under constant surveillance. We are currently monitoring login numbers on all Worlds 24 hours a day, and actively removing/applying restrictions as soon as we detect even the smallest fluctuation in concurrent connection numbers.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Currently, peak login times for each region are occurring from approximately 9:00 p.m. to midnight. During this three-hour window, Worlds are more likely to have login restrictions implemented. These temporary restrictions are expected to continue until the time that we can execute the measures we have planned to alleviate the current situation. Those measures, including the addition of new World servers, are listed, in detail, below.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Now, this right here explains a bit more about how the original login restriction was handled and why. It specifically states that this is not about character creation, but about the flow of information as thousands of people attempt to log in. This section explains why we have the log in queue, which is to ensure the stability of the already overclocked server against crashing from further overflow of log ins.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Character Creation Restrictions[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As stated above, the maximum number of simultaneous connections each World server can handle is 5,000, while the number of characters which can be created on a World is several times that amount. This estimate of 5,000, however, is based on those characters being somewhat distributed over all the in-game areas (zones).[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']At the game’s start, however, while everyone is still at a low level, the majority of players are concentrated in the three city-states and surrounding areas. This can not only lead to a lack of enemies to slay (preventing quest progression), but also see area servers overloaded, and ultimately lead to crashes.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Fortunately, differences in total individual play time, login times, and character/class progression will eventually lead to players being more spread out within each World. Once this happens, there will be less need for both login and character creation restrictions.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As is the case with logins, our team is working around the clock, monitoring the current population of each area in each World, as well as the class level of each character, and adjusting new character creation restrictions based on their findings. Unlike login restrictions, we believe that character creation restrictions may take slightly longer to be removed, as there are still great discrepancies in the distribution of characters across Worlds, and we thank players for their patience and understanding in this issue.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Finally, I have underlined two important sections of the character creation restriction so that there are no further misunderstandings. First, the explanation of their projected flow of information on the server. What this means is that the devs were already paying attention to IN GAME congestion. Not log in congestion, as some seem to constantly suggest. [/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The second underlined section explains that overload due to in game congestion can and will cause servers to crash. Their concern for the overload of each city state and surrounding starter area is in direct correlation to the character creation restriction during peak hours of use. The already heavy stream of information from congestion cannot hold any more information safely so no new characters can be made at these times.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Now, "at these times" has become "all the time", and it is in direct correlation to the constant congestion on both Balmung and Gilgamesh. The worlds are reaching capacity and as I originally explained in the beginning, they are reaching capacity not just because of the new user logins, but because of the practically 24 hour high volume stream of information processing through them. [/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']
Even if your character is not doing anything, they are still streaming data and taking up space figuratively and literally.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Thank You.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック'](I apologize for the font info, the copy pasta done via my iPad apparently didn't agree with the site. >.<)[/font]
I do not point this out to make anyone feel bad, I point it out because I do not want new players and new arrivals to the RPC to believe misinformation.
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Concurrent Connections[/font]
(I apologize for the font mess, doing this on my ipad apparently made it go "BLEARGH")
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections. This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As many of you know, this is the second launch for FINAL FANTASY XIV─something unprecedented in the MMORPG market. Considering the outcome of our first launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']What the above is saying is not "People logging in are causing the lockout", though it can be seen that way. What it is saying is that the tremendous amount of processing required to stabilize the world for both those logged in and those logging in was reaching critical mass. This is why there are multiple gateways. The login screen and the start menu lobby. Obviously, the login lockout was lifted as its never difficult to get on the game itself anymore.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The Reasoning behind Login Restrictions[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections. This is not the maximum number of characters which can be created on a World, however, but the maximum number of characters which can be logged into that World simultaneously. When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']To prevent this from happening, we felt that the safest course of action would be to limit logins. However, we would like you to know that the restrictions are under constant surveillance. We are currently monitoring login numbers on all Worlds 24 hours a day, and actively removing/applying restrictions as soon as we detect even the smallest fluctuation in concurrent connection numbers.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Currently, peak login times for each region are occurring from approximately 9:00 p.m. to midnight. During this three-hour window, Worlds are more likely to have login restrictions implemented. These temporary restrictions are expected to continue until the time that we can execute the measures we have planned to alleviate the current situation. Those measures, including the addition of new World servers, are listed, in detail, below.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Now, this right here explains a bit more about how the original login restriction was handled and why. It specifically states that this is not about character creation, but about the flow of information as thousands of people attempt to log in. This section explains why we have the log in queue, which is to ensure the stability of the already overclocked server against crashing from further overflow of log ins.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Character Creation Restrictions[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As stated above, the maximum number of simultaneous connections each World server can handle is 5,000, while the number of characters which can be created on a World is several times that amount. This estimate of 5,000, however, is based on those characters being somewhat distributed over all the in-game areas (zones).[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']At the game’s start, however, while everyone is still at a low level, the majority of players are concentrated in the three city-states and surrounding areas. This can not only lead to a lack of enemies to slay (preventing quest progression), but also see area servers overloaded, and ultimately lead to crashes.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Fortunately, differences in total individual play time, login times, and character/class progression will eventually lead to players being more spread out within each World. Once this happens, there will be less need for both login and character creation restrictions.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']As is the case with logins, our team is working around the clock, monitoring the current population of each area in each World, as well as the class level of each character, and adjusting new character creation restrictions based on their findings. Unlike login restrictions, we believe that character creation restrictions may take slightly longer to be removed, as there are still great discrepancies in the distribution of characters across Worlds, and we thank players for their patience and understanding in this issue.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Finally, I have underlined two important sections of the character creation restriction so that there are no further misunderstandings. First, the explanation of their projected flow of information on the server. What this means is that the devs were already paying attention to IN GAME congestion. Not log in congestion, as some seem to constantly suggest. [/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']The second underlined section explains that overload due to in game congestion can and will cause servers to crash. Their concern for the overload of each city state and surrounding starter area is in direct correlation to the character creation restriction during peak hours of use. The already heavy stream of information from congestion cannot hold any more information safely so no new characters can be made at these times.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Now, "at these times" has become "all the time", and it is in direct correlation to the constant congestion on both Balmung and Gilgamesh. The worlds are reaching capacity and as I originally explained in the beginning, they are reaching capacity not just because of the new user logins, but because of the practically 24 hour high volume stream of information processing through them. [/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']
Even if your character is not doing anything, they are still streaming data and taking up space figuratively and literally.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック']Thank You.[/font]
[font=Verdana, Arial, Tahoma, Geneva, sans-serif, 'ï¼ï¼³ Pゴシック'](I apologize for the font info, the copy pasta done via my iPad apparently didn't agree with the site. >.<)[/font]
What a colossal waste of time and energy.