
So lorewise, we don't have any evidence of one mage being both a Conjurer and a Thaumaturge. (obviously besides the PC) Can it happen? IDK, probably, but it has yet to be explored in lore. As Fai said, I think it'd be smartest to understand the lore for both schools of magick and make the choice for yourself how deep you want to delve into it.
Conjury is the ability to manipulate the aether in Nature and, through meditation, bend that aether into a spell. It usually requires a wand or stave of un-worked or organic wood to channel the energies of the spell. Now, not all Conjurers are hearers, but many of them can hear the call of the Elementals in nature. These Hearers usually develop a strong bond with their surroundings.
Thaumaturgy is more the study of death to understand life, but the magical practice has evolved from the first Magi at the dawning of the 5th Astral Era 3000 years ago. Over time, it became a practice mostly apt for bringing about death, but it can also restore life just as Conjury does. However, the distinction made between Thaumaturgy and Conjury is that while Conjury draws their energies from Nature, Thaumaturges draw from within themselves. So when they healed, they used their own lifeforce to do so. When they harm, they harm themselves. Another key difference is that Thaumaturges require a medium to focus their inner energies as opposed to using meditation. This medium usually comes in the form of an aetherially enhanced gemstone upon a stave or wand, but is not exclusive to those things. The gemstone is what's important, not necessary what hosts the gemstone. We've also seen successful Thaumaturges use daggers and the like with the gemstone resting in the hilt or blade.
So aside from the physical differences there are also the religious affiliations to consider as well that are associated with the Hearers and the Order of Nald'thal. However, much like our adventurer PCs, you could likely gloss over the theology behind Conjury and Thaumaturgy as the 2.0 quests and RPers in general are wont to do.
Conjury is the ability to manipulate the aether in Nature and, through meditation, bend that aether into a spell. It usually requires a wand or stave of un-worked or organic wood to channel the energies of the spell. Now, not all Conjurers are hearers, but many of them can hear the call of the Elementals in nature. These Hearers usually develop a strong bond with their surroundings.
Thaumaturgy is more the study of death to understand life, but the magical practice has evolved from the first Magi at the dawning of the 5th Astral Era 3000 years ago. Over time, it became a practice mostly apt for bringing about death, but it can also restore life just as Conjury does. However, the distinction made between Thaumaturgy and Conjury is that while Conjury draws their energies from Nature, Thaumaturges draw from within themselves. So when they healed, they used their own lifeforce to do so. When they harm, they harm themselves. Another key difference is that Thaumaturges require a medium to focus their inner energies as opposed to using meditation. This medium usually comes in the form of an aetherially enhanced gemstone upon a stave or wand, but is not exclusive to those things. The gemstone is what's important, not necessary what hosts the gemstone. We've also seen successful Thaumaturges use daggers and the like with the gemstone resting in the hilt or blade.
So aside from the physical differences there are also the religious affiliations to consider as well that are associated with the Hearers and the Order of Nald'thal. However, much like our adventurer PCs, you could likely gloss over the theology behind Conjury and Thaumaturgy as the 2.0 quests and RPers in general are wont to do.