(02-03-2015, 02:41 PM)Warren Castille Wrote:(02-03-2015, 02:37 PM)Aldotsk Wrote: I always wondered about how people would take Roleplayers with guns/muskets in combat. Would you say that it's considered as overpowered comparing to knives/swords/shields/arrows or even magics?
At this point, we'll see plenty of Musketeer/Machinist roleplayers who'll be wanting to wing the pistols at their opponents. So I feel that it's something that should be concerned in the future of how we want to approach to this.
This is something that was posed to me about the Grindstone, as well. I didn't think a lot about it before then, but I've put a lot of thought into this between Saturday and today.
When RPing combat with someone, part of the appeal is the colorful flourish and counter, or the cleverly taking damage without being killed. Gunshots don't leave a lot of room for the Defense Phase of RPing. It's already difficult enough to explain how someone can dodge an arrow in close range (sub thirty feet fulms), and bullets travel far faster. At the end of the day, the posting comes down to "I shoot at you" and then it being either blind luck or inaccuracy on behalf of the shooter to rationalize a miss.
This causes obvious problems in a turn-by-turn scenario. When the extent of your actions are 1)it missed 2)it was stopped by armor or 3)it broke armor it removes a lot of the creativity.
That's how I feel, anyway. I'm not technically in a position to make declarations for the Grindstone, and I'll pool the regulars to see how they feel, but firearms are a little one-sided when it comes to believable combat.
From that bolded letters I've made for your statement, I agree the fact that it's hard to explain arrow vs bullet in terms of combat. Though I still remember back in my high school through college, the guns in the 17th-18th century were musket based and it took longer time to reload and fire at the enemy. (cleaning the barrel and pour the powder to reload and such).Â
In Final Fantasy XII, Balthier used rifle in the game - even though the rifle had such a strong damage ratio, it had the longest delay to aim and shoot within the time sequence comparing to bow and arrow. (I am sure FFXI did have most rifles to have delays too).
Though I disagree with people using and deadly arms in Grindstone, but I don't run the event so I can't say what should be implemented in the match.