(02-03-2015, 04:36 PM)MadWater Wrote: I agree with both of you. I wrote the last post solely to describe how guns operate on Earth. They have to water down firearms to balance them in the game. As far as how to deal with them in RP: just get creative, there aren't any real wrong answers, I think. The godmoding problem just has a new face, deal with that as you normally would.
As an aside, alloys of real life cobalt (atomic number 27) are quite brittle and would make terrible armor. =P
It's the same logic behind how Wootz (a real material) actually kinda sucks compared to other alloys present in-game, yet it's hailed to be one hearty motherfucker when put to use IG. And furthering on the use of ammunition fired from muzzleloaders, most soldiers shot by one die from infection rather than the projectile itself. So by IRL standards, the musketeer would be both the weakest and the most overpowered class.
The verdict: Videogame logic.
[source: a person with a muzzleloader and too many guns for his own good, spare me the anti-gun lecture, ya hippies]