@Tiergan - regarding Intent. Â This is getting convoluted but I will try to expand on it. Apologies to all.
There are many intents at play here.
Many will play some place between these two extremes but as this is a personal thing there is likely to always be some difference in this from one person to another and a source of some misunderstandings.
The purpose of the OOC conversation is to try and create, or correct, Â a common understanding of what will work between players, so that they can interact.
So we expect that the player has control over their character and can adjust their play style to accommodate the other players. Or they can choose to not do that and cause friction. Without this, why bother with an OOC chat?
It does not matter what IC you are playing, romantic, horror, ERP, rock-suicide-road-wars, vampires-eat-the-world. Â The IC stuff is a made up story, not real. However, playing a game together is a real activity.
I suppose this all comes back to say that , yes separation is a good thing the more you explore areas you would not explore in real life. Without the conversation OOC you could be playing with an "I play myself" player and in their world it is more real.
Some people will take the interaction more real than others.
There are many intents at play here.
- Player - an OOC intent to have fun (which could mean many things, and not be fun for others)
- Character - a created intent by the player to fit some archetype or other template, this is expressed through IC actions and responses, determined by the player
- Story Teller - to facilitate a context and interaction for others to enjoy and play their characters within
Many will play some place between these two extremes but as this is a personal thing there is likely to always be some difference in this from one person to another and a source of some misunderstandings.
The purpose of the OOC conversation is to try and create, or correct, Â a common understanding of what will work between players, so that they can interact.
So we expect that the player has control over their character and can adjust their play style to accommodate the other players. Or they can choose to not do that and cause friction. Without this, why bother with an OOC chat?
It does not matter what IC you are playing, romantic, horror, ERP, rock-suicide-road-wars, vampires-eat-the-world. Â The IC stuff is a made up story, not real. However, playing a game together is a real activity.
I suppose this all comes back to say that , yes separation is a good thing the more you explore areas you would not explore in real life. Without the conversation OOC you could be playing with an "I play myself" player and in their world it is more real.
Some people will take the interaction more real than others.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]