
(02-08-2015, 02:53 PM)Iex Wrote:This post is so good that all I need to do is quote it and give it my thumbs up.

Now, for my own contribution:
It's all too easy to fall into the trap of thinking about your character in terms of numbers or "balance", when what you really need to do is actually think of them as a character, as an individual, with their own quirks and nuances. Simply being skilled or powerful does not make your character a character, it just makes them a plot device. You need actual personality behind that character for them to be something more.
This is part of why I built an out into T'rahnu's character: she doesn't participate in any fights in which she doesn't have personal investment in (re: she gets paid or her pride is on the line), and if she deems the situation too threatening for her security she bugs the hell out. She is remarkably skilled and talented but that doesn't mean she has to try to show that off everywhere she goes, and furthermore, it doesn't grant her absolute personal security in every conceivable situation. It's just a thing, and a large part of her is really proud of that thing, but she refuses to allow any one aspect of herself to define her entire being as such.
I can imagine how someone who is both powerful and possesses a high-and-mighty attitude that predisposes them towards intervening in situations they have no personal investment in could be incredibly irritating, and for that reason I really suggest players avoid playing such characters. Yes, it is a legitimate personality type and, yes, such people could conceivably exist within the game world but this is one of those things where you must make a concession to your fellow players in the name of fair play. Unless the other parties consent to being pushed around OOCly, you've gotta give them some room to breath, y'know?
It's not so much a game of "balance" as much as it is a game of "give and take". Other players are looking to get something out of the experience, so it's only fair that you give back as much as you are given. It's not that your character has to have clearly outlined weaknesses so much as you need to build your character in such a way that they are not insufferably stealing the spotlight from everyone else. There are ways to do that without resorting to just weakening them overall, and it might even be better for everyone involved if you try to take such alternative routes.
...Heh, I'm pretty much just repeating what others have already said in this thread at this point. Ah, well. There it is, my 2c, take it or leave it.
