
(02-09-2015, 02:59 PM)Zyrusticae Wrote: First of all, there is nothing wrong with making a powerful character what so ever. The character should be more than their “power level†(snort). The strength of a character should be vehicle to encourage varied and increased Role-play. Also, weaknesses should not be given to ‘balance out the character in combat.’ Weaknesses should be given round out the character in general and should be organic to how you want the character to be. Where the ‘balance’ comes into play it not the mathematical way the character can be defeated, but it should come from the way the characters is Role-played, the situations they get involved in, and how they deal with said situations.
Mark this day on your calendars, everyone. It's the first time Z and I have completely agreed on something and all I have to do is point at this paragraph.