
Thanks, Gegenji. uvu
Yesss. I like this! I can totally get on board with this too. I appreciate that you can actually give them different ear shapes and sizes, and furthermore, if you really pay attention to them, ears are freakin weird. Like. Everyone's ears are different, so I can definitely see this being a thing insofar as attraction is concerned.
As for the code language, I wouldn't doubt it. That certainly aligns with my own headcanons quite well; I figure that Duskwights could probably pick up on a LOT of cave sounds because of them bouncing off walls, insomuch as they don't even really need to see so much in caves as long as they can hear them. I also imagine that homes themselves (especially in caves) of Duskwights are designed specifically with acoustics in mind, to reflect how nicely sound reverberates through the dwelling, as opposed to how nice a home looks. Of course function is a factor, but sound traveling through a place nicely, I think, also has a huge impact on 'home design'. Thus, you might get a lot of strange, almost operahouse-esque kind of rounded things, or those somewhat like theatres, where a lot of rooms are rounded and shaped oddly in comparison to.. basically all other dwellings.
In addition to cave code, I like to imagine that, above ground, Duskwights might have a sound range that surpasses other races in hearing. Somewhat like dog whistles, I figure that there are sounds they can hear that most others can't, which helps groups of them communicate and organize on the surface, without others necessarily hearing the calls. Likewise, they might be terribly aggrivated by something no one else can hear, which may or may not be terribly amusing in some scenarios.
That said, on the flip side, I also figure that their hearing is yet another reason why they don't like the surface too much. I like to imagine they all talk to each other in something more like whispers; a normal talking voice to us would be like a shout to them. (Granted, this only makes them more shady to the unknowing surface dweller; why is that group of Duskwights over there is huddled around whispering? What are they planning?)
To a Duskwight, everything above ground to them is likely terribly loud and strange sounding, and people talk to each other via the equivalence of screaming. It's likely very disconcerting. Nevermind cities. Those must be absolute hell, considering all the people, all the noise, how is anyone supposed to get anywhere without being deafened or at least without a severe migrane? How do people even live like that? Thus they avoid the crap out of them (most of the time) which accounts for that little lore tidbit of them just not liking cities at all.
Hi, this is all a little bit of a tangent infosar as relationships are concerned, but I have way too many sound related headcanons for Duskwights. *lays down*
Yep! I'd agree with this too. I think the Miqote's strongest sense, according to lore is their sense of smell, right? So likewise, I would imagine this to play quite a role with many of them too, which opens up interesting avenues for those characters as well.
I am just totally a sucker for emphasizing the non-human or 'different from human' aspects of characters and races that aren't actually human. Because it's super neat to imagine what life must be like for them.
(02-09-2015, 02:39 PM)TheLastCandle Wrote: In my headcanon, this is true of both Wildwoods and Duskwights. After all, they are the Elezen's most prominent feature. (INB4 "LOL BUT GIRAFFE NECKS.") It stands to reason that certain shapes and sizes might be more or less attractive to certain members of the race. That's my thought, anyway.
Also, am I mistaken or was there a lore tidbit somewhere that suggested a sort of 'code language' among the Duskwights involving taps on the cavern walls, the echoes of which would reach their fellow cave-dwelling brethren? If not, chalk that up to another headcanon for me.
Yesss. I like this! I can totally get on board with this too. I appreciate that you can actually give them different ear shapes and sizes, and furthermore, if you really pay attention to them, ears are freakin weird. Like. Everyone's ears are different, so I can definitely see this being a thing insofar as attraction is concerned.
As for the code language, I wouldn't doubt it. That certainly aligns with my own headcanons quite well; I figure that Duskwights could probably pick up on a LOT of cave sounds because of them bouncing off walls, insomuch as they don't even really need to see so much in caves as long as they can hear them. I also imagine that homes themselves (especially in caves) of Duskwights are designed specifically with acoustics in mind, to reflect how nicely sound reverberates through the dwelling, as opposed to how nice a home looks. Of course function is a factor, but sound traveling through a place nicely, I think, also has a huge impact on 'home design'. Thus, you might get a lot of strange, almost operahouse-esque kind of rounded things, or those somewhat like theatres, where a lot of rooms are rounded and shaped oddly in comparison to.. basically all other dwellings.
In addition to cave code, I like to imagine that, above ground, Duskwights might have a sound range that surpasses other races in hearing. Somewhat like dog whistles, I figure that there are sounds they can hear that most others can't, which helps groups of them communicate and organize on the surface, without others necessarily hearing the calls. Likewise, they might be terribly aggrivated by something no one else can hear, which may or may not be terribly amusing in some scenarios.
That said, on the flip side, I also figure that their hearing is yet another reason why they don't like the surface too much. I like to imagine they all talk to each other in something more like whispers; a normal talking voice to us would be like a shout to them. (Granted, this only makes them more shady to the unknowing surface dweller; why is that group of Duskwights over there is huddled around whispering? What are they planning?)
To a Duskwight, everything above ground to them is likely terribly loud and strange sounding, and people talk to each other via the equivalence of screaming. It's likely very disconcerting. Nevermind cities. Those must be absolute hell, considering all the people, all the noise, how is anyone supposed to get anywhere without being deafened or at least without a severe migrane? How do people even live like that? Thus they avoid the crap out of them (most of the time) which accounts for that little lore tidbit of them just not liking cities at all.
Hi, this is all a little bit of a tangent infosar as relationships are concerned, but I have way too many sound related headcanons for Duskwights. *lays down*
(02-09-2015, 02:26 PM)Zyrusticae Wrote: By the same token, you could point out that Miqo'te are supposed to have a stronger, more catlike sense of smell, and as such they would likely have more emphasis placed on smells, particularly for tracking and hunting prey, than humans would. While humans may be predisposed to telling people they "look good" as a standard compliment, Miqo'te would be far more predisposed to telling people they "smell good". No special scented soaps or perfumes required (in fact, I would venture a guess that Miqo'te would really not enjoy those things even in small amounts because they'd overpower their sense of smell).
Funny thing, that Miqo'te running around Mor Dhona looking for her carbuncle likes to sniff around. Makes sense, really. If you have a strong sense of smell, why not use it?
Yep! I'd agree with this too. I think the Miqote's strongest sense, according to lore is their sense of smell, right? So likewise, I would imagine this to play quite a role with many of them too, which opens up interesting avenues for those characters as well.
I am just totally a sucker for emphasizing the non-human or 'different from human' aspects of characters and races that aren't actually human. Because it's super neat to imagine what life must be like for them.