
So many things to reply to! Agh!
Um for starters, Sounsyy is a former Barracuda turned Maelstrom Captain. While this doesn't implicitly make her "law enforcement" it does give her standing authority in Limsa and any vessels in the Straight of Merlthor. Most RPers I've run into seem to respect the uniform when I mention I'm a Storm Captain. I've only had to assert her forcefully once, and in that instance I sent the person a /tell asking for permission. They consented and my character gave them a good thrashing. (OMG so many White Knights decended upon us asking if the receiver needed help. I wanted to flash a badge and be like "police business - mind your own.") But yeah, I don't think I'd ever force Sounsyy's "authority" on anyone unless someone came around asking for a Storm Captain to get involved.
As for lore bits, Limsa's kind of a dangerous place to break laws... We have in-game evidence of Yellowjackets taking people into custody for a wide range of things, but we also have Yellowjackets switching to forceful tactics of arrest/restraint to others. A 1.0 Hildibrand quest comes to mind where the Player Character gets the Yellowjackets involved in a weapons smuggler case and the Yellowjackets display a show of force by taking down the smugglers forcefully (weapons drawn, ultimatums shouted as they're running in). Also there's the Trident, where anything goes. Merlwyb and Hyllfyr murder each others' crews in cold blood and both of them are walking free right now. Treason seems to be insta-death penalty per Merlwyb gunning down a bunch of pirates who sold her out to the Garleans. The Dutiful Sisters also seem to kill people quite frequently who break the code. Either that or string em up by their toes out in the bay.
I think the only thing one needs to bring up about Ul'dah's law enforcement is "Brass Blades"... and we can just leave it at that.
Gridania is interesting as its military are also its peacekeepers. The Wood Wailers are tasked specifically with defending the city of Gridania, while the Gods Quiver are tasked with dealing with threats inside the Wood and out. We know there is a form of law enforcement because Gridania has a prison for poachers, arsonists, rapists, and Void-callers, etc. The prison used to be Toto-Rak, until they sealed it up and built a new prison. There's also the Coeurlclaw Poacher Moogle Delivery Quest where we see Wood Wailers... um... exerting their authority on a Keeper Miqo'te. So the law enforcement of Gridania handles threats large and small.
As for the bit about the Elementals not doing anything to the Poachers in Southern Shroud... very interesting lore tidbit was released that Duskwights (and presumably native Keepers as well) are not beholden to the Pact of Gelmorra. Hence why the Gridanians are so prejudiced against those two races. But in 1.0 the Elementals were seen interacting with the Gridanians a lot more than they are seen now. In 1.0 you saw your fair share of incredibly pissed off Elementals seeking to exact their justice against somebody.
Um for starters, Sounsyy is a former Barracuda turned Maelstrom Captain. While this doesn't implicitly make her "law enforcement" it does give her standing authority in Limsa and any vessels in the Straight of Merlthor. Most RPers I've run into seem to respect the uniform when I mention I'm a Storm Captain. I've only had to assert her forcefully once, and in that instance I sent the person a /tell asking for permission. They consented and my character gave them a good thrashing. (OMG so many White Knights decended upon us asking if the receiver needed help. I wanted to flash a badge and be like "police business - mind your own.") But yeah, I don't think I'd ever force Sounsyy's "authority" on anyone unless someone came around asking for a Storm Captain to get involved.
As for lore bits, Limsa's kind of a dangerous place to break laws... We have in-game evidence of Yellowjackets taking people into custody for a wide range of things, but we also have Yellowjackets switching to forceful tactics of arrest/restraint to others. A 1.0 Hildibrand quest comes to mind where the Player Character gets the Yellowjackets involved in a weapons smuggler case and the Yellowjackets display a show of force by taking down the smugglers forcefully (weapons drawn, ultimatums shouted as they're running in). Also there's the Trident, where anything goes. Merlwyb and Hyllfyr murder each others' crews in cold blood and both of them are walking free right now. Treason seems to be insta-death penalty per Merlwyb gunning down a bunch of pirates who sold her out to the Garleans. The Dutiful Sisters also seem to kill people quite frequently who break the code. Either that or string em up by their toes out in the bay.
I think the only thing one needs to bring up about Ul'dah's law enforcement is "Brass Blades"... and we can just leave it at that.
Gridania is interesting as its military are also its peacekeepers. The Wood Wailers are tasked specifically with defending the city of Gridania, while the Gods Quiver are tasked with dealing with threats inside the Wood and out. We know there is a form of law enforcement because Gridania has a prison for poachers, arsonists, rapists, and Void-callers, etc. The prison used to be Toto-Rak, until they sealed it up and built a new prison. There's also the Coeurlclaw Poacher Moogle Delivery Quest where we see Wood Wailers... um... exerting their authority on a Keeper Miqo'te. So the law enforcement of Gridania handles threats large and small.
As for the bit about the Elementals not doing anything to the Poachers in Southern Shroud... very interesting lore tidbit was released that Duskwights (and presumably native Keepers as well) are not beholden to the Pact of Gelmorra. Hence why the Gridanians are so prejudiced against those two races. But in 1.0 the Elementals were seen interacting with the Gridanians a lot more than they are seen now. In 1.0 you saw your fair share of incredibly pissed off Elementals seeking to exact their justice against somebody.