I agree that it can't really be Knight - That usually replaces Paladin when they don't want the class to cast White Magic right out the gate (which also explains why the current Paladin class can crossclass with CNJ - However, the functionality of the Knight class in FF1 is definitely Paladin-like, and more importantly the "Knight" is the titular Warrior of Light as per Dissidia/Theatrhythm).
I also personally believe it'll be Samurai, and my personal hopes are that it'll come with Perfect Dodge type mechanics to go with the Swordmaster interpretation of Bravely Default, bringing a reactive way of building threat by successfully doing counters to your enemies' attacks or something to that extent.
Alternately, I'll take references to Cyan/Cayenne for 500, with a special bar to charge by NOT attacking. Would be even more blatant because I shouldn't have to spell it out for you people.
But here's what could be if it's not the very obvious Samurai -
Magic Knight - Though not typically a tank based class, they could easily make it that like they did for Dark Knight. Dark Knights were also not famed for using two-handed swords. (Even the titular Cecil used sword and board and FFIII was so biased towards using dual-wielding we may as well not count it) so they could even have their swords changed.
Red Mage - Typically the only "mage" class that can equip good weapons, and in III had their own subclass of weapon that only they could use. Very out of left field, and would certainly be something meaty enough in mechanics to warrant playing.
Blue Mage - Though IIRC I heard that they would never implement this class due to the difficulty of matching it with XIV's system, I feel that since they'd be tanks, it would also make sense that their abilities come from experiencing enemies' attacks. Though I have to admit, Self-Destruct on a Tank sounds like the best way to troll groups so I doubt that'd ever happen even if I want it really bad.
Here's what could NOT be -
Berserker/Viking - Too close in inspiration to Warrior in XIV for them to really be implemented. Viking has the maritime inspiration to the Marauder, and Berserker led us to the Inner Beast mechanic.
Geomancer - Though the power of the Earth could very well offer interesting armor, it's too close in theme to Conjurer for it to be a thing, but tanking with Bells would be hilarious.
I also personally believe it'll be Samurai, and my personal hopes are that it'll come with Perfect Dodge type mechanics to go with the Swordmaster interpretation of Bravely Default, bringing a reactive way of building threat by successfully doing counters to your enemies' attacks or something to that extent.
Alternately, I'll take references to Cyan/Cayenne for 500, with a special bar to charge by NOT attacking. Would be even more blatant because I shouldn't have to spell it out for you people.
But here's what could be if it's not the very obvious Samurai -
Magic Knight - Though not typically a tank based class, they could easily make it that like they did for Dark Knight. Dark Knights were also not famed for using two-handed swords. (Even the titular Cecil used sword and board and FFIII was so biased towards using dual-wielding we may as well not count it) so they could even have their swords changed.
Red Mage - Typically the only "mage" class that can equip good weapons, and in III had their own subclass of weapon that only they could use. Very out of left field, and would certainly be something meaty enough in mechanics to warrant playing.
Blue Mage - Though IIRC I heard that they would never implement this class due to the difficulty of matching it with XIV's system, I feel that since they'd be tanks, it would also make sense that their abilities come from experiencing enemies' attacks. Though I have to admit, Self-Destruct on a Tank sounds like the best way to troll groups so I doubt that'd ever happen even if I want it really bad.
Here's what could NOT be -
Berserker/Viking - Too close in inspiration to Warrior in XIV for them to really be implemented. Viking has the maritime inspiration to the Marauder, and Berserker led us to the Inner Beast mechanic.
Geomancer - Though the power of the Earth could very well offer interesting armor, it's too close in theme to Conjurer for it to be a thing, but tanking with Bells would be hilarious.