
I feel like Gospel/Aysun/etc. are arguing against a stance no one here is taking. And while I can dissect each post and point out where I was misrepresented, I'll just quote my post above to nail it home, since folks seem to glaze over the parts they would actually agree with:
(aka it's not feasible to expect the DM to have private chats with each participant, while controlling everything else. This is where the trust system comes into play, which Verence touched on. And I agree that a common style of RP when dealing with injuries does need to be set in stone, as certain LSs, Everwatch for instance, do take more liberty with injury/death when it makes sense.)
The point: don't make a straw man and argue a point no one is making. No one here proposed to use it solely as a way to predict outcomes, as per Gospel's example. It's more akin to Verence's example, and for me personally, not even so much used in one on one, but in group settings.
To throw my own example, an enemy mage casts AoE Fire on the group. Everyone can roll to see how much they got hit by the blaze. If you're a mage yourself who can resist the fire more easier... maybe it'd make sense for you to shrug it off even if you rolled a 35. However for less trained people a 35 can burn some hairs.
Quote:I think it's fair to say that when dueling with another RPer directly, the use of /random may be more clunky than useful. However, things become more complicated in a large battle environments where there is a DM, who is in charge of multiple adversaries/story/environment.
(aka it's not feasible to expect the DM to have private chats with each participant, while controlling everything else. This is where the trust system comes into play, which Verence touched on. And I agree that a common style of RP when dealing with injuries does need to be set in stone, as certain LSs, Everwatch for instance, do take more liberty with injury/death when it makes sense.)
Quote:While Lina wrote out the specifics, it's very much a guideline, as clearly there are moments where certain things would make sense, since all the roll results are very general, and do not take into account the character's strengths/weaknesses.
Quote:That's why I am in favor of using /random when it comes to large conflicts (and sometimes in duels) since it does offer some definitive value as a base for whatever action happens, which can then be accepted, rejected, or added upon.
The point: don't make a straw man and argue a point no one is making. No one here proposed to use it solely as a way to predict outcomes, as per Gospel's example. It's more akin to Verence's example, and for me personally, not even so much used in one on one, but in group settings.
To throw my own example, an enemy mage casts AoE Fire on the group. Everyone can roll to see how much they got hit by the blaze. If you're a mage yourself who can resist the fire more easier... maybe it'd make sense for you to shrug it off even if you rolled a 35. However for less trained people a 35 can burn some hairs.
I’m the bullies you hate, that you became.