
(02-16-2015, 11:03 PM)Kellach Woods Wrote: Red Mage - Typically the only "mage" class that can equip good weapons, and in III had their own subclass of weapon that only they could use. Very out of left field, and would certainly be something meaty enough in mechanics to warrant playing.
Blue Mage - Though IIRC I heard that they would never implement this class due to the difficulty of matching it with XIV's system, I feel that since they'd be tanks, it would also make sense that their abilities come from experiencing enemies' attacks. Though I have to admit, Self-Destruct on a Tank sounds like the best way to troll groups so I doubt that'd ever happen even if I want it really bad.
FFTA also has Red Mages starting to use rapiers and other fencing swords, too, so you'd have a unique weapon set for them. I could also see them following some of FFXI's roots and having the Spikes and the Elemental attack buff spells to help support. Perhaps another DPS class that can Swiftcast-Rez like SMN, too?
Blue Mage I see being like the BRD, though. Utility. If they implemented it, I would figure they'd have a wide array of abilities of varying effects to help assist in all sorts of different situations. Stuff like Mighty Guard for mitigation, White Wind for healing, Bad Breath for debuffing, that sort of stuff. Even Explosion might work like the version of the Bombs that DON'T die after using it - perhaps as an AoE that does damage to the caster as well?
As for new suggestions from me, well, a lot of the ones I'm interested in were already mentioned. I do remember a friend of a friend mentioning they'd like to see Beastmaster come back from FFXI. Grab yourself a buddy and use THAT to fight things.