(02-26-2015, 10:05 AM)Velaena Wrote:Console healing is considered 'slower' because you can't 'queue up' your next cast like you can on PC -- on PC, you have like 1/4-1/2 of a second before the global cooldown is over where you can hit your next cast and the system will accept the command and begin casting the same moment the global cooldown is over, whereas I understand on console you MUST wait for the global cooldown to finish before you can hit your next cast and the system will accept your next command. It's sort of the trade-off for the ease that's console/controller movements.
- How is healing on a console? I've heard it can be easier because of the D-pad, but also slower? Will it make a huge difference?
- How are queue times for healers now?Â
Basically:
PC: Â Cast spell --> global cooldown at .2 remaining, hit next spell --> global cooldown finishes, already casting next spell
Console: Cast spell --> global cooldown finishes --> hit next spell --> begin casting
As for queues, I don't endgame often (... almost ever...), but I know during the leveling grind your queue for dungeons is only limited to how often a tank queues. I think the longest I ever sat as a WHM was five minutes, because 'absolutely no tanks in queue, including Roulette'.