
It's counter intuitive but a large number of the enemy spells in this game are calculated upon completion of cast bar, not upon spell animation. This means that you can be moving back into position from something normally deadly ahead of when it looks safe.
The only things I can think of that aren't true for that are Jettatura in Halatali Hard Mode and Mortal Gaze during the first WoD boss.
(This is the reason you'll sometimes see people "die" to plumes and be clear out of the effect, or Slipstream/Glacier Bash will stun a target that is standing behind the boss.)
The only things I can think of that aren't true for that are Jettatura in Halatali Hard Mode and Mortal Gaze during the first WoD boss.
(This is the reason you'll sometimes see people "die" to plumes and be clear out of the effect, or Slipstream/Glacier Bash will stun a target that is standing behind the boss.)