
First of all, I think the main issue here is miscommunication, as you seem to think I am saying things I actually am not. I am not sure if it’s my lack of clarity, or you reading things in my response that aren’t there. Either way, I think if we can actually get on the same page, we’d have a lot less perceivable differences between us.
Is that any more/less clear? I acknowledge opinions, but that’s only where I start, and it seems that is the place where you end. I think without first clarifying what we mean by “right†and “wrong†it’s a bit pointless to have this conversation, as we’re talking about different things. For instance, no way am I saying that there is a ‘standard’ way to RP for everyone, or that everyone should RP in a certain way. All I can try to do is make an observation, and state why the way I see something is accurate. At some point it just comes down to one’s acceptance of the case or rejection of it. I mean, even if I make the best possible case as to why /say should be used instead of /party for RP, for instance, at the end of the day it’s on you to take it or leave it.
But, about what you said on lore. Honestly, I've had plenty of fun with the little lore they've offered, because my fun in RP doesn't rely so much on lore as it does on the characters, and character development. The lore can be change completely, but for my money it's how the character changes with/against it. I also think that I RP with a bunch of creative folks who do not need to step outside the bounds much to get the most juice out of what we know and can safely assume. Don't paint me in the wrong light though, I am not against adding lore which isn't there, all I said was that you have to be very careful, because SE lore may contradict you later on. I did not say that we have to be so bland and just confine ourselves to purely what is in the text w/o making any assumptions or leaps of creativity. Those types you mentioned are extremes, so let's not try to corner each other into them.
Quote: There are no fixed Rules for Roleplaying on the internet, except for the obvious one's I listed (and those I may have forgot).I have never once mentioned that there /are/ fixed rules for everyone. What I said was, that if you have an opinion, I don’t think you can simply give up there. “I like RP in tavens! I think that’s the best type of RP!†– for example. That’s nice, but what are the /reasons/ behind that? Is that opinion “rightâ€Â? Well, for the person, maybe… but if that person is making a claim, they ought to defend it with evidence or good arguments for it. Now, a second person’s opinion can be, “No, I think RP in wild areas is better.†– also purely a preference, yet, since those two clash, how do you settle the difference. Well, one way is person A states why the think their opinion has validity, person B states why theirs does, and the one whose claims hold more water is “rightâ€Â. Now, Person A may still love tavern RP more, their feelings on it may not change, they may simply not be interested in anything else, but their belief that “Tavern RP is best†would be seen as invalid, given the example.
Is that any more/less clear? I acknowledge opinions, but that’s only where I start, and it seems that is the place where you end. I think without first clarifying what we mean by “right†and “wrong†it’s a bit pointless to have this conversation, as we’re talking about different things. For instance, no way am I saying that there is a ‘standard’ way to RP for everyone, or that everyone should RP in a certain way. All I can try to do is make an observation, and state why the way I see something is accurate. At some point it just comes down to one’s acceptance of the case or rejection of it. I mean, even if I make the best possible case as to why /say should be used instead of /party for RP, for instance, at the end of the day it’s on you to take it or leave it.
But, about what you said on lore. Honestly, I've had plenty of fun with the little lore they've offered, because my fun in RP doesn't rely so much on lore as it does on the characters, and character development. The lore can be change completely, but for my money it's how the character changes with/against it. I also think that I RP with a bunch of creative folks who do not need to step outside the bounds much to get the most juice out of what we know and can safely assume. Don't paint me in the wrong light though, I am not against adding lore which isn't there, all I said was that you have to be very careful, because SE lore may contradict you later on. I did not say that we have to be so bland and just confine ourselves to purely what is in the text w/o making any assumptions or leaps of creativity. Those types you mentioned are extremes, so let's not try to corner each other into them.
I’m the bullies you hate, that you became.