
That is more or less the lines of the kind of thing that I am thinking.
If you were to piss an Ascian off, I would say a victory would not be defeating the Ascian, but survive long enough for you to be a waste of effort. Ascians very much still live in the shadows and don't like to make their presence too aware and to a certain extent that could work to your advantage in dealing with them, but of course, they are not to be taken lightly, at all. For instance, notice the first victory against an Ascian, you're not exactly swarmed by Ascians after trying to murderify you.
The way I've been looking at doing it, is I have one character, who is investigating the Ascians on their own terms, because they had managed to stumble upon one, but is keeping their distance and making themselves very hard to track (said person was under suspicion of our Captain's kidnapping, but nobody could track said person). The Ascian would take an interest in our crew in-so-far as being useful to them, Ascians seem to like manipulating people into doing their bidding.
For us, this would then create a plot whereby we have to find a way of getting the Ascian out of our lives and killing them is not the answer.
But in the mean time, I've got another villain to play around with, a disgruntled Ala Mhigan who is pissed that we're protecting 2 Garlean defectors responsible for the death of his family and he's been working with the Garleans to help them track them down. (As they are wanted by the Garleans - "enemy of my enemy is my friend")
If you were to piss an Ascian off, I would say a victory would not be defeating the Ascian, but survive long enough for you to be a waste of effort. Ascians very much still live in the shadows and don't like to make their presence too aware and to a certain extent that could work to your advantage in dealing with them, but of course, they are not to be taken lightly, at all. For instance, notice the first victory against an Ascian, you're not exactly swarmed by Ascians after trying to murderify you.
The way I've been looking at doing it, is I have one character, who is investigating the Ascians on their own terms, because they had managed to stumble upon one, but is keeping their distance and making themselves very hard to track (said person was under suspicion of our Captain's kidnapping, but nobody could track said person). The Ascian would take an interest in our crew in-so-far as being useful to them, Ascians seem to like manipulating people into doing their bidding.
For us, this would then create a plot whereby we have to find a way of getting the Ascian out of our lives and killing them is not the answer.
But in the mean time, I've got another villain to play around with, a disgruntled Ala Mhigan who is pissed that we're protecting 2 Garlean defectors responsible for the death of his family and he's been working with the Garleans to help them track them down. (As they are wanted by the Garleans - "enemy of my enemy is my friend")
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The Scholar Captain