
Main story:
The general consensus is that the MSQ is something that happened in the past. The 2.0 content, ending with the fall of Ultima, happened a bit more than a year ago. Later events are a bit more recent.
Your character didn't have to be a part of the war if you don't want it to be. Though for most armed adventurers, this raises the question of "why didn't you fight".
GC:
Generally, unless your character's RP is not focused on your GC in some fashion, most people tend to ignore the allegiance. If you don't want to ignore it completely, you can probably play it as your character being a freelancer working with the GC and getting rewarded for it - pretty much what it boils down to in gameplay. Or you can be a former member.
Primals:
The storyline assumes your character is a powerful hero, high above generic soldiers. Some people, myself included, play their characters this way, others roleplay more mundane people. Both approaches are fine as long as you respect the people who pick the other approach. Just don't play your character as more powerful than what's shown in the storyline, that's too much.
The general consensus is that the MSQ is something that happened in the past. The 2.0 content, ending with the fall of Ultima, happened a bit more than a year ago. Later events are a bit more recent.
Your character didn't have to be a part of the war if you don't want it to be. Though for most armed adventurers, this raises the question of "why didn't you fight".
GC:
Generally, unless your character's RP is not focused on your GC in some fashion, most people tend to ignore the allegiance. If you don't want to ignore it completely, you can probably play it as your character being a freelancer working with the GC and getting rewarded for it - pretty much what it boils down to in gameplay. Or you can be a former member.
Primals:
The storyline assumes your character is a powerful hero, high above generic soldiers. Some people, myself included, play their characters this way, others roleplay more mundane people. Both approaches are fine as long as you respect the people who pick the other approach. Just don't play your character as more powerful than what's shown in the storyline, that's too much.