
I'm about two-thirds through my Nexus dungeon items. I basically just need the ones from, like, Halatali HM and all the no-level-adjust dungeons because I started at the "bottom" and worked my way up. Still need 1600 more Soldiery for the last water I'll need and a HQ Eel Pie to round out the HQ crafted items, but everything else is sitting in my bags waiting to be useful.
So far, I can pretty confidently set this at "as bad, if not worse than" the books. At least the books were just monotonous stuff - kill X enemies, wait around for the FATE, run a couple dungeons ONCE. And a lot of my hatred for it is how... contrived it is from a story standpoint. Stupid girl is gonna throw the books away but - Oops, you need those! - better force a Soldiery grind! This was before Poetics were out too, so everything was twice as expensive as it is now.
Meanwhile, Nexus stage has you needing four high-cost GC seal items (which you can pre-purchase, and the new i100 dungeon items "vendor" for over a thousand each, which would've been nice to have earlier
), four Soldiery-purchase items (which you CAN'T get until you're on that step, resulting in me dumping the Soldiery to keep away from cap while working on Lights), two HQ items each (that require a... two/three star crafter, I think? I just straight up bought them off the MB on Gogon), a 100k vendor item apiece...
And after all that, I've heard tale of people running a dungeon 20-30+ times before getting the drop they need. By comparison, I've been hella lucky, but I've also not been counting the number of runs I've done for my own sanity. Pretty sure I've done Halatali HM almost a dozen times in the past week-and-a-half, though.
The atma grind was obnoxious, but its drop rate has been upped. Light were monotonous, by the light values have been upped. It's just the books and the dungeon items that have remained unchanged, and it bothers me a bit since they're the most annoying ones.
So far, I can pretty confidently set this at "as bad, if not worse than" the books. At least the books were just monotonous stuff - kill X enemies, wait around for the FATE, run a couple dungeons ONCE. And a lot of my hatred for it is how... contrived it is from a story standpoint. Stupid girl is gonna throw the books away but - Oops, you need those! - better force a Soldiery grind! This was before Poetics were out too, so everything was twice as expensive as it is now.
Meanwhile, Nexus stage has you needing four high-cost GC seal items (which you can pre-purchase, and the new i100 dungeon items "vendor" for over a thousand each, which would've been nice to have earlier

And after all that, I've heard tale of people running a dungeon 20-30+ times before getting the drop they need. By comparison, I've been hella lucky, but I've also not been counting the number of runs I've done for my own sanity. Pretty sure I've done Halatali HM almost a dozen times in the past week-and-a-half, though.
The atma grind was obnoxious, but its drop rate has been upped. Light were monotonous, by the light values have been upped. It's just the books and the dungeon items that have remained unchanged, and it bothers me a bit since they're the most annoying ones.
