I do not prefer the /random system as well.
But I think it's useful sometimes...sort of.
I just think that a wide /random does give room for a lot of RP, even if it is based on luck, simply because it gives a false sense of depth. Missing partially, assuming both characters are having the same 'luck', just allows us to find reasons on why this is happening and how to cope/adapt; the loose gravel under a character's foot gives in, for example. Fail epically enough, you'll slip, but in turn you can grab a handful of the dirt or sand and throw it in the opponent's face. You probably wouldn't have thought of that before, or really thought your character was -above- that kind of behavior, but then you learn under the face of death...yeah, my stoic, battle hardened Paladin is gonna use a dirty trick after all.
But, /random is no excuse for not RPing out or otherwise just planning ahead with the parties involved, and this certainly does not account for bad luck. In addition, when setting up /random rules, a /999 doesn't have to mean killshot-- you can kill anyone with anything, so it doesn't have to be a gun, it can even be a rusty needle. It could mean incapacitation, or it could mean a damn-well placed blow or cut. Or being stabbed in the eye...>.>.
It's still not the best system though, and I think what it comes down to is that we've all had a terrible experience with it. I know I have....even the power of love couldn't save my character. =(
But I think it's useful sometimes...sort of.
I just think that a wide /random does give room for a lot of RP, even if it is based on luck, simply because it gives a false sense of depth. Missing partially, assuming both characters are having the same 'luck', just allows us to find reasons on why this is happening and how to cope/adapt; the loose gravel under a character's foot gives in, for example. Fail epically enough, you'll slip, but in turn you can grab a handful of the dirt or sand and throw it in the opponent's face. You probably wouldn't have thought of that before, or really thought your character was -above- that kind of behavior, but then you learn under the face of death...yeah, my stoic, battle hardened Paladin is gonna use a dirty trick after all.
But, /random is no excuse for not RPing out or otherwise just planning ahead with the parties involved, and this certainly does not account for bad luck. In addition, when setting up /random rules, a /999 doesn't have to mean killshot-- you can kill anyone with anything, so it doesn't have to be a gun, it can even be a rusty needle. It could mean incapacitation, or it could mean a damn-well placed blow or cut. Or being stabbed in the eye...>.>.
It's still not the best system though, and I think what it comes down to is that we've all had a terrible experience with it. I know I have....even the power of love couldn't save my character. =(
F&AM, A&ASR 32°