I have found striking a balance between PvE and RP in this game stupendously challenging, more to the fault of the game's design and its narrative. While the world itself is beautiful and the setpieces laid out divine, the narrative all but gets in the way. Not having a truly open space where adventuring and storytelling get along with each other instead of being forced to sit near each other, in my view, is probably the biggest impediment to making roleplay goals and gameplay goals mesh.
...I guess what I'm saying is I want a RPvE sandbox wearing a moogle suit.
...I guess what I'm saying is I want a RPvE sandbox wearing a moogle suit.