(03-27-2015, 11:11 AM)Warren Castille Wrote:Building on this because I think it is extremely important. Now, even if someone insists on playing one of the above mentioned types, something HAS TO HAPPEN outside of those qualities to increase the chances of meaningful, lasting interaction. I can vouch for that, because Berrod is a surly, grumpy and sometimes mean bastard.Â(03-27-2015, 10:56 AM)Aya Wrote: But you're all missing the point: we're offering our very best advice, based upon our own experience, the experience of others we know, and a basic understanding of social interaction.
I don't want to keep circling here and make it look like we're sucking each other off, but when someone who is perceived to be popular says "This is how I made friends" you should probably at least listen if you're also trying to also make friends.
Roleplay is social interaction. If your character concept, at a base level, avoids or shirks social interaction (The grumbling merc in the bar, the super-shy new adventurer, the hard-to-understand tribal person, the non-posting non-speaking wall fixture) you are going to have a bad time when trying to meet people. Roleplaying requires both parties to invest their time and effort into one another. It is not fun to approach someone only to have them tell you to get lost because that's "how my character would react."
Characters like that don't make friends.
HOWEVER, if someone speaks to him, he talks back. If he sees someone who randomly interests him, he approaches. If I, as a player, see someone who I want to interact with on my character despite his characteristics, I make the choice to craft a situation that will allow for the interaction, and allow for the connection forged from it to last. These are the things we need to consider instead of just 'My character is shy/hates everyone/misunderstood brooding genius/doesn't understand DAS CULTURE'.Â
Another thing can be out of game hooks! The Balmung Bulletin Board is a GREAT place to read about the everyday lives of other characters and post things of your own. Otherwise, a player can start their own thread and post some writing that depicts their characters thoughts, actions and mood -- or perhaps an adventure or two! People see these things, and sometimes, people want to get involved.
I was so flattered when characters approached mine asking about the IC writing that I posted on the bulletin board -- to the point where I want to write some more, and do it justice. The wiki is a great help as well! Some people check theirs often, and believe it or not, the rumors section is a cool place to connect! Like myself, some folks like to return rumors to people who post rumors about them. See a character in game that has a wiki? Post your character's impression of them in the rumors section? You never know what kind of connection that might foster.Â
Another thing I think I should bring up-- make sure what you say what you want is really what you want. I am not accusing anyone here of anything, but I have come across this situation far too many times to name. If you want adventuring RP, say that's what you want. If you want romance RP, say so. If you want romance and say you want adventuring RP -- that's gonna lead to difficulty. I suppose it goes the other way around too.Â
MORE RAMBLING -- but here's as good a place as any to get that advice out, methinks!