
When it comes to random people, I think walking away is one of the most powerful tools. Most situations can be excused, and for what it's worth I tend to try and make it look like I'm not leaving for any other reasons than having to be somewhere else. I usually apply that so any minor situation, if someone is being a nudge too creepy or so. And by creepy I don't mean IC-creepy, but in a sort of bleedy way. This may also happen if the person is breaking the lore (and telling my character) in a way that my character can't possibly acknowledge because doing so would take my character away from the understanding of the lore that I am comfortable with. In situations where I don't leave, it's usually because I've contacted the player and asked if I can pretend they didn't hear that or similar, explaining how I am about the lore. In 9/10 cases I get positive responses to that, I quite like it when people can work together to overcome their differences.Â
When it comes to more serious problems, like metagaming and power-emoting and suchlike, my strategy is still to withdraw from the situation - but I would always be communicating with the other side to try and resolve the problems. Especially when it's powergaming it can feel a bit abrupt to just leave. I don't tend to leave instantly either, but when I am sufficiently convinced it's not just a slip-up I will. If the other side becomes agitated by my inquiry then it'll most likely end in a walk away & retcon of the nights events with that person if they do not calm down. I find that once you question certain things, some people get angry ry the way instead of seeing it as a simple request for elaboration on the characters actions.Â
It's extremely rare that I would let a situation I'm not comfortable with persist to be uncomfortable and just go unresolved. Fortunately I meet mostly level headed and cool-minded people in this game
When it comes to more serious problems, like metagaming and power-emoting and suchlike, my strategy is still to withdraw from the situation - but I would always be communicating with the other side to try and resolve the problems. Especially when it's powergaming it can feel a bit abrupt to just leave. I don't tend to leave instantly either, but when I am sufficiently convinced it's not just a slip-up I will. If the other side becomes agitated by my inquiry then it'll most likely end in a walk away & retcon of the nights events with that person if they do not calm down. I find that once you question certain things, some people get angry ry the way instead of seeing it as a simple request for elaboration on the characters actions.Â
It's extremely rare that I would let a situation I'm not comfortable with persist to be uncomfortable and just go unresolved. Fortunately I meet mostly level headed and cool-minded people in this game
